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From Online Training Directory
Java 2 -- Building Graphical User Interfaces
...awt.package, using GUI components and managing the layout. Each unit covers detail the elements of Java necessary to build graphical user interfaces.
This course contains 3 units: The Java.awt.package, using GUI components and managing the layout. The first unit will cover the features of the java.awt.package.
It explains the important methods and alignment constants of the Component class.
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Java 2 -- Applets & Imaging
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It lists the classes and interfaces provided by the java.awt.image package, and gives a brief description of each of them. The unit explains the use of the ImageObserver interface for loading an image.
You will learn to obtain a Graphics object from an Image object. The unit also describes the use of the MediaTracker class for loading a group of images synchronously.
You will learn to use
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Java 2 -- Enterprise Java
...nents.
You will learn to differentiate between Swing and AWT components, and convert AWT-based programs to Swing programs. This unit lists the functionalities provided by the JComponent class, and explains the different methods of the JComponent class. The second unit provides an overview of the different Swing classes.
It also explains the different Listener interfaces supported by the Swing
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Java 2 -- Extending the GUI
... in Java and lists the classes and interfaces of the java.awt.event package.
It explains the delegation event model in JDK 1.2 and the three main components of the model: event, event source, and event listener.
You will learn about the various AWT event classes. Finally, you will implement the appropriate event listener interfaces for handling events The third unit explains the procedure for
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From 123-CBT Computer Based Training
Library and Class Changes in J2SE 5 0
To examine the J2SE 5.0 changes to both the integration and core libraries, and to introduce the new AWT and Swing features
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Library and Class Changes in J2SE 5 0
From Serebra Learning Corporation
OS 390 and Java
...of using the JDK on OS/390, including facets of using the AWT under X-Windows; character set considerations, and the Java Native Interface. The course also describes various Java integrated development environments (IDE) which can be used to develop applications on workstations for later deployment in the OS/390 environment. Finally, the course introduces several of the latest Java server-side
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Java 2 Programming Part 4: Building and Managing GUIs
This is the fourth course in a five-part series on Java 2 Programming. The Java platform is based on the idea that the same software should run on many different kinds of computers, consumer products, and other devices. Java software works on any device from mobile phones to supercomputers and is incorporated into all major Web browsers. This course covers using the java.awt package and creating
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GUI Programming with Swing
...AWT application developers who want to create sophisticated user interfaces using Swing. The course will enable students to acquire an understanding of the Swing container, action, and event classes. The course also describes basic Swing concepts and features in addition to its packages and class hierarchy. It provides sample programs and code snippets to enable better understanding of the
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Java 2: Extending the GUI
This course provides an overview of advanced Graphical User Interface (GUI) components such as fonts menus and dialog boxes. It also discusses the creation and use of these GUI components. You will be introduced to the various components of the Delegation Event Model in JDK 1.2 and the class hierarchy in the java.awt.event package. You will learn about the various classes in the java.awt.event
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Java 2: Building a Graphical User Interface
...awt package and its important classes such as Component Container Panel and Graphics. The course covers the Graphical User Interface (GUI) components such as the label the button the check box and so on. In addition you will examine the layout manager and the different layouts in detail. Finally you will learn to position the components in the client area by using various layouts such as
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Java 2: Applets and Imaging
In this course you will learn about the procedure for creating an applet its features and its life cycle. The course also explains the paint repaint and the update methods and the differences between the three methods. You will be introduced to the various components of the Delegation Event Model in JDK 1.2 and the class hierarchy in the java.awt.event package. In addition you will learn to
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AWT user Interface Programming
This course is the fifth in a series of five which prepares students for the Sun Certified Java Programmers certification exam. This course teaches programmers how to use the Abstract Window Toolkit (AWT) for user interface programming. Students will learn how to handle events in Java and how to use the elements of the AWT to construct Graphical User Interfaces (GUIs) in Java. Recommended browser
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Using the Java Foundation Class
This course is the fourth in a series of seven on the Advanced Java Topics. This course introduces students to the Java Foundation Classes and shows them how they relate to Swing1 the Java 2 Platform and the Abstract Window Toolkit (AWT). Students will learn how to create effective user interfaces using Swing's pluggable look and feel capabilities enhanced versions of AWT components and many
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From Software Training Academy, Inc
Java Foundation Classes Swing Java 5 0

...roduction to the JFC architecture and standard practices. AWT concepts such as the event model and basic layout management are reviewed as necessary. The standard controls are covered, including labels, text components, buttons, listboxes, and comboboxes. Architectural patterns are emphasized, especially JFC s strict use of the Model-View-Controller paradigm. Understanding the thorough use of
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From Teach Me IT
Advanced Programming in Java 2 - Part II

... sample Swing applications
Identify the steps to convert AWT applications to Swing applications
List the improvements in components of JFC
List the new components in JFC
Understand the Graphics2D class methods
Use the Shape interface & its implementers
Identify the different operations and transformations you can apply on a shape
List the features of the Component Model
List the basics
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GUI Programming with Swing

...AWT application developers who want to create sophisticated user interfaces using Swing. The course will enable students to acquire an understanding of the Swing container, action, and event classes. The course also describes basic Swing concepts and features in addition to its packages and class hierarchy. It provides sample programs and code snippets to enable better understanding of the
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Fundamental JavaBeans Programming

...Identify the classes and interfaces available in the java.awt.event package
Understand Adapter and inner classes.
Understand the concept of Persistence
Implement persistence through serialization and deserialization mechanisms.
Understand how builder tools identify JavaBeans
Identify the importance of reflection
Identify the importance of introspection
Understand bound and constraint
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