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From Online Training Directory
Java 2 -- Building Graphical User Interfaces
This course contains 3 units: The Java.awt.package, using GUI components and managing the layout. Each unit covers detail the elements of Java necessary to build graphical user interfaces.
This course contains 3 units: The Java.awt.package, using GUI components and managing the layout. The first unit will cover the features of the java.awt.package.
It explains the important methods and alignment
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Java 2 -- Building Graphical User Interfaces
Java 2 -- Applets & Imaging
This course contains 4 units: Applets, Advanced Applets, 2d Graphics and Printing in Java, and Imaging. Each unit covers detail the elements of Java necessary to implement these features and functions as you program in the Java language.
The first unit defines an applet and lists the features of an applet.
You will learn about the Applet class, its hierarchy, and its methods.
You will also
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Java 2 -- Enterprise Java
...nents.
You will learn to differentiate between Swing and AWT components, and convert AWT-based programs to Swing programs. This unit lists the functionalities provided by the JComponent class, and explains the different methods of the JComponent class. The second unit provides an overview of the different Swing classes.
It also explains the different Listener interfaces supported by the Swing
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Java 2 -- Extending the GUI
This course contains 3 units: Creating Fonts, Dialog Boxes, and Menus, Using Listener Methods, and Handling Events. Each unit covers detail the elements of Java necessary to implement these features and functions as you program in the Java language.
In the first unit, you will learn to use fonts in a program. The unit explains the Font and FontMetrics classes and their methods.
You will learn to
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From Software Training Academy, Inc
Java Foundation Classes Swing Java 5 0

This 5-day course introduces the Java programmer to the Java Foundation Classes a.k.a. Swing the Java environment s comprehensive framework for GUI development. The student will study the fundamentals of the JFC architecture and quickly move to building simple JFC frame-based applications. By the end of the course the student will be comfortable building simple or complex interfaces with the most
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From Serebra Learning Corporation
Java 2 Programming Part 4: Building and Managing GUIs
This is the fourth course in a five-part series on Java 2 Programming. The Java platform is based on the idea that the same software should run on many different kinds of computers, consumer products, and other devices. Java software works on any device from mobile phones to supercomputers and is incorporated into all major Web browsers. This course covers using the java.awt package and creating
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GUI Programming with Swing
The GUI Programming with Swing WBT is meant for Java and AWT application developers who want to create sophisticated user interfaces using Swing. The course will enable students to acquire an understanding of the Swing container, action, and event classes. The course also describes basic Swing concepts and features in addition to its packages and class hierarchy. It provides sample programs and
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Java 2: Extending the GUI
This course provides an overview of advanced Graphical User Interface (GUI) components such as fonts menus and dialog boxes. It also discusses the creation and use of these GUI components. You will be introduced to the various components of the Delegation Event Model in JDK 1.2 and the class hierarchy in the java.awt.event package. You will learn about the various classes in the java.awt.event
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Java 2: Building a Graphical User Interface
This course provides an overview of the java.awt package and its important classes such as Component Container Panel and Graphics. The course covers the Graphical User Interface (GUI) components such as the label the button the check box and so on. In addition you will examine the layout manager and the different layouts in detail. Finally you will learn to position the components in the client
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Java 2: Applets and Imaging
In this course you will learn about the procedure for creating an applet its features and its life cycle. The course also explains the paint repaint and the update methods and the differences between the three methods. You will be introduced to the various components of the Delegation Event Model in JDK 1.2 and the class hierarchy in the java.awt.event package. In addition you will learn to
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Using the Java Foundation Class
This course is the fourth in a series of seven on the Advanced Java Topics. This course introduces students to the Java Foundation Classes and shows them how they relate to Swing1 the Java 2 Platform and the Abstract Window Toolkit (AWT). Students will learn how to create effective user interfaces using Swing's pluggable look and feel capabilities enhanced versions of AWT components and many
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