Game Training on CD-ROM
From 123-CBT Computer Based Training
JAVA Programming Set of 4
...s an Object? 1.7 Development Cycle 1.8 Analyzing a Card Game 1.9 Class Examples 1.10 Using GUI Classes 2.0 Building Classes 2.1 Class Template 2.2 Defining Fields 2.3 Automatic Initialization 2.4 Object References 2.5 Instantiating Classes 2.6 Using Object References 2.7 The . {Dot) Operator 2.8 Accessing Fields 2.9 Defining Methods 2.10 Calling Methods 3.0 Working with
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JAVA Programming Set of 4
...s an Object? 1.7 Development Cycle 1.8 Analyzing a Card Game 1.9 Class Examples 1.10 Using GUI Classes 2.0 Building Classes 2.1 Class Template 2.2 Defining Fields 2.3 Automatic Initialization 2.4 Object References 2.5 Instantiating Classes 2.6 Using Object References 2.7 The . {Dot) Operator 2.8 Accessing Fields 2.9 Defining Methods 2.10 Calling Methods 3.0 Working with
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Flash 5 ActionScripting
...utlines (1) Convert to Outlines (2) Video Sequences Game Basics Concept Demonstration Create the Background Making the Angle Display Adding the Input Button Adding/Checking Math Script Collision Detection Primer Building your Spaceship (1) Building your Spaceship (2) Building an Enemy Asteroid (1) Building an Enemy Asteroid (2) Blowing up the Spaceship Writing/Testing the
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Flash 5 ActionScripting
...utlines (1) Convert to Outlines (2) Video Sequences Game Basics Concept Demonstration Create the Background Making the Angle Display Adding the Input Button Adding/Checking Math Script Collision Detection Primer Building your Spaceship (1) Building your Spaceship (2) Building an Enemy Asteroid (1) Building an Enemy Asteroid (2) Blowing up the Spaceship Writing/Testing the
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