Hierarchies Training on CD-ROM
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From 123-CBT Computer Based Training
3ds max 5
... Volume Fog Fog Volume Light Animation Linking and Hierarchies Pivot Points Schematic View Viewing an Animation Previewing Animation Inverse Kinematics: Basics Inverse Kinematics: Motion/Hierarchy Panels Bones and Skin: Creating/Adding Bones Bones and Skin: Adjusting Envelopes Bones and Skin: Testing/Fine Adjustments Animation - Motion Controllers Motion Controllers:
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3ds max 5
Java 2 0 LV 6
Level 6 (1 Hour 26 Minutes)
1.0 Java 1.1's Event Model (22 Minutes)
1.1 Event Model Basics
1.2 Listener Interfaces
1.3 Adapter Classes
1.4 Event Propagation & Backwards Compatibility
1.5 The AWT Listener Interfaces
2.0 AWT's Adv. Graphics (30 Minutes)
2.1 Text Rendering
2.2 Images & Double-buffered Graphics
2.3 Loading and Downloading Images
3.0 Building Graphical
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SQL Server 2000 Data Warehousing Set of 5
...ics 2.1 Cube Basics & Measures 2.2 Dimensions & Hierarchies 2.3 Aggregations 2.4 Using the Analysis Manager 3.0 Creating Dimensions 3.1 Defining Terms 3.2 Creating Dimensions with the Dimension Wizard 3.3 Creating Time Dimensions 3.4 Using the Dimension Editor 3.5 Basic Dimension Properties 3.6 Using Member Properties 3.7 Virtual Dimensions 3.8 Multiple Hierarchies 4.0
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3ds max 5
... Volume Fog Fog Volume Light Animation Linking and Hierarchies Pivot Points Schematic View Viewing an Animation Previewing Animation Inverse Kinematics: Basics Inverse Kinematics: Motion/Hierarchy Panels Bones and Skin: Creating/Adding Bones Bones and Skin: Adjusting Envelopes Bones and Skin: Testing/Fine Adjustments Animation - Motion Controllers Motion Controllers:
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