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JAVA GUI Set of 4
Level 1 1.0 Introduction to GUI Programming 1.1 What is a GUI? 1.2 History of GUI 1.3 What is AWT? 1.4 What is Swing? 1.5 AWT & Swing Differences 1.6 GUI Fundamentals 1.7 What is a Component? 1.8 What is a Container? 1.9 Heavyweight vs. Lightweight 1.10 Model View Controller 1.11 Layout Management 1.12 Containers 1.13 AWT Components 1.14 Swing Components 2.0 Getting Started
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JAVA GUI Set of 4
JAVA GUI Set of 4
Level 1 1.0 Introduction to GUI Programming 1.1 What is a GUI? 1.2 History of GUI 1.3 What is AWT? 1.4 What is Swing? 1.5 AWT & Swing Differences 1.6 GUI Fundamentals 1.7 What is a Component? 1.8 What is a Container? 1.9 Heavyweight vs. Lightweight 1.10 Model View Controller 1.11 Layout Management 1.12 Containers 1.13 AWT Components 1.14 Swing Components 2.0 Getting Started
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JAVA JDBC Servlets Set of 4
Level 1 1.0 Introduction to Databases 1.1 What is an rdbms? 1.2 Why are rdbmss Used? 1.3 Rdbms Choices 1.4 Structure of a Relational Database 1.5 Tables 1.6 Related Data 1.7 Structured Query Language 1.8 Sql Language Types 1.9 Proprietary SQLs 1.10 Ides with Database Support 1.11 Rdbmss and JAVA 2.0 Learning SQL 2.1 About mysql? 2.2 Installing and Running mysql 2.3 Mysql
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JAVA JDBC Servlets Set of 4
Level 1 1.0 Introduction to Databases 1.1 What is an rdbms? 1.2 Why are rdbmss Used? 1.3 Rdbms Choices 1.4 Structure of a Relational Database 1.5 Tables 1.6 Related Data 1.7 Structured Query Language 1.8 Sql Language Types 1.9 Proprietary SQLs 1.10 Ides with Database Support 1.11 Rdbmss and JAVA 2.0 Learning SQL 2.1 About mysql? 2.2 Installing and Running mysql 2.3 Mysql
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JAVA Programming Advanced Set of 4
Level 1 1.0 Inheritance Fundamentals 1.1 What is Inheritance? 1.2 Why Use Inheritance? 1.3 Inheritance Rules 1.4 Inheritance Examples 1.5 Extending a Class 1.6 Defining Subclass Constructors 1.7 Constructor Call Chain 1.8 Calling Parent Constructors 1.9 Passing Values to Parent Constructors 1.10 Overriding Methods 1.11 The Object Class 1.12 The toString Method 2.0 Advanced
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JAVA Programming Advanced Set of 4
Level 1 1.0 Inheritance Fundamentals 1.1 What is Inheritance? 1.2 Why Use Inheritance? 1.3 Inheritance Rules 1.4 Inheritance Examples 1.5 Extending a Class 1.6 Defining Subclass Constructors 1.7 Constructor Call Chain 1.8 Calling Parent Constructors 1.9 Passing Values to Parent Constructors 1.10 Overriding Methods 1.11 The Object Class 1.12 The toString Method 2.0 Advanced
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JAVA Programming Set of 4
Level 1 1.0 Overview of Java 1.1 What is Java? 1.2 What is OOP? 1.3 What is Source Code? 1.4 Dynamic Loading 1.5 Java vs. C 1.6 Java Platform & Development Environments 1.7 Applications & Applets 1.8 What is a JavaBean? 1.9 Web Programming with Java 1.10 What is Unicode? 1.11 Multi-tier Applications 1.12 Java Documentation 2.0 Getting Started in Java 2.1 Java Development
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JAVA Programming Set of 4
Level 1 1.0 Overview of Java 1.1 What is Java? 1.2 What is OOP? 1.3 What is Source Code? 1.4 Dynamic Loading 1.5 Java vs. C 1.6 Java Platform & Development Environments 1.7 Applications & Applets 1.8 What is a JavaBean? 1.9 Web Programming with Java 1.10 What is Unicode? 1.11 Multi-tier Applications 1.12 Java Documentation 2.0 Getting Started in Java 2.1 Java Development
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J2EE Library Set of 16
The Complete J2EE Library: Set of 16 includes the following: Intro to JAVA Programming: Set of 4 (ID#8175) Advanced JAVA Programming: Set of 4 (ID#8177) JAVA JDBC & Servlets: Set of 4 (ID#8179) JAVA GUI: Set of 4 (ID#8181) To review individual descriptions, please select the corresponding product ID number under Related Courses below.
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J2EE Library Set of 16
The Complete J2EE Library: Set of 16 includes the following: Intro to JAVA Programming: Set of 4 (ID#8174) Advanced JAVA Programming: Set of 4 (ID#8176) JAVA JDBC & Servlets: Set of 4 (ID#8178) JAVA GUI: Set of 4 (ID#8180) To review individual descriptions, please select the corresponding product ID number under Related Courses below.
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Oracle8iR2 Database Administration Set of 5
Level 1 (2 hrs 22 min) 1.0 Oracle8i Architecture (1 hr 20 min) 1.1 DBA Environment 1.2 Server Architectural Overview 1.3 Database Comps 1.4 Logical Storage Structure 1.5 Data Blocks 1.6 Tablespaces 1.7 Oracle8i JVM 1.8 Multithread Server 1.9 Optimal Flexible Architecture 1.10 DBA Products 1.11 Summary 2.0 Oracle Memory Structures & Processes (1 hr 2 min) 2.1 Setting up
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Java 2 0 LV 8
Level 8 (2 Hours 11 Minutes)
1.0 Reflection (55 Minutes)
1.1 Introduction
1.2 The Class class
1.3 The Field class
1.4 The Method class
2.0 Serialization (30 Minutes)
2.1 Stream-based persistence
2.2 Writing objects out
2.3 Re-creating objects
2.4 Serializable objects
2.5 Object graphs
2.6 Static and transient data
3.0 Advanced Serialization (36 Minutes)
3.1 De-serialization
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Java 2 0 LV 7
Level 7 (1 Hour 29 Minutes)
1.0 Garbage Collection (48 Minutes)
1.1 Advantages & Disadvantages
1.2 Defragmentation
1.3 Intro to Garbage Collection
1.4 Orphan Objects
1.5 Finalization and finalize()
1.6 Reference: chains
1.7 The "mark and sweep" algorithm
1.8 Object resurrection
1.9 The limits of Java 1.1 GC
2.0 Java2 Garbage Collection (39 Minutes)
2.1 Extending Java 1.1 GC
2.2
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Java 2 0 LV 6
Level 6 (1 Hour 26 Minutes)
1.0 Java 1.1's Event Model (22 Minutes)
1.1 Event Model Basics
1.2 Listener Interfaces
1.3 Adapter Classes
1.4 Event Propagation & Backwards Compatibility
1.5 The AWT Listener Interfaces
2.0 AWT's Adv. Graphics (30 Minutes)
2.1 Text Rendering
2.2 Images & Double-buffered Graphics
2.3 Loading and Downloading Images
3.0 Building Graphical User Interfaces
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Java 2 0 LV 5
Level 5 (1 Hour 34 Minutes)
1.0 Java Internetworking API (42 Minutes)
1.1 Using URL Objects
1.2 Using URL Connection Objects
1.3 Sockets: Client-side
1.4 Sockets: Server-side
2.0 Introduction to the AWT (26 Minutes)
2.1 Architecture
2.2 Components and Paint()
2.3 The Component Class
2.4 Intrinsic Components
3.0 Event Handling (25 Minutes)
3.1 Generic Asynch Event Loop
3.2
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Java 2 0 LV 4
Level 4 (2 Hours 17 Minutes)
1.0 Synchronization of Multiple Threads (34 Minutes)
1.1 The Synchronization Problem
1.2 Blocking Methods
1.3 A SynchronizedQueue (The notify () Method)
1.4 A CubbyHole (The notify All() Method)
1.5 The Patterns of Blocking Methods (Notify vs. NotifyAll)
2.0 Utility Classes (13 Minutes)
2.1 Built in Data Structures
2.2 The Vector Class
2.3 The Hashtable
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Java 2 0 LV 3
Level 3 (1 Hour 33 Minutes)
1.0 Exceptions (29 Minutes)
1.1 Try/catch Blocks
1.2 Program Flow During Exceptions
1.3 Exception Classes
1.4 The Throws Clause
1.5 The Finally block
2.0 Inner Classes (41 Minutes)
2.1 Static Inner Classes
2.2 Inner Class Types
2.3 Inner Instance Classes
2.4 Anonymous Inner Classes
3.0 Multi threading Capabilities (21 Minutes)
3.1 Simultaneous
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Java 2 0 LV 2
Level 2 (1 Hour 34 Minutes)
1.0 Arrays (19 Minutes)
1.1 What is an Array?
1.2 Creating Arrays
1.3 Arrays of Java Objects
1.4 Shorthand for Creating Arrays
1.5 Multi-Dimensional Arrays
1.6 Bounds Checked
1.7 Copying Arrays
2.0 Interfaces (26 Minutes)
2.1 Concept of Java Interfaces
2.2 Interface Reference Types
2.3 Casting Between Different Types of Object References
2.4 Extending
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Java 2 0 LV 1
Level 1 (1 Hour 40 Minutes)
1.0 Java Architecture & Virtual Machine (22 Minutes)
1.1 Overview
1.2 Three Parts of Java
1.3 Java Files and executable files
1.4 Creating a Stand-alone application
1.5 Java Versioning
2.0 Creating Java Object Classes (41 Minutes)
2.1 The Java Language
2.2 Program Flow
2.3 Building Java Classes
2.4 Class Packages
3.0 Creating Java Objects (35
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Java 2 0 Set of 8
Level 1 (1 Hour 40 Minutes)
1.0 Java Architecture & Virtual Machine (22 Minutes)
1.1 Overview
1.2 Three Parts of Java
1.3 Java Files and executable files
1.4 Creating a Stand-alone application
1.5 Java Versioning
2.0 Creating Java Object Classes (41 Minutes)
2.1 The Java Language
2.2 Program Flow
2.3 Building Java Classes
2.4 Class Packages
3.0 Creating Java Objects (35
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After Effects 5 5 5 Essentials
Adobe After Effects is the design application that has become the standard for 2D/3D compositing, special effects, and animation, even among video and motion graphics professionals. In this Virtual Training Company tutorial, Jayse Hansen guides you through the use of After Effects 5/5.5, taking you from the basics of creating a clip, organizing, and how to work with compositions, to working with
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Cold Fusion 4 5 Level 2
Level 2 (1 hr 32 mins) 1.0 Server Configuration (36 mins) 1.1 Standard 1.2 Caching 1.3 Basic Security 1.4 Variables 1.5 Java 1.6 Locking 1.7 Mapping 1.8 Version Info 2.0 Data Sources (14 mins) 2.1 ODBC 2.2 Native Drivers 2.3 OLEDB 2.4 Verifying Data Source 3.0 Extensions (5 mins) 3.1 CFX Tags 3.2 Applets 4.0 Logging (7 mins) 4.1 Settings 4.2 Mail Logging 4.3
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After Effects 5 5 5 Essentials
Adobe After Effects is the design application that has become the standard for 2D/3D compositing, special effects, and animation, even among video and motion graphics professionals. In this Virtual Training Company tutorial, Jayse Hansen guides you through the use of After Effects 5/5.5, taking you from the basics of creating a clip, organizing, and how to work with compositions, to working with
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Visual InterDev 6 0 Set of 6
Level 1: Intro to Web Application Development (2 Hours 4 Minutes) 1.0 Overview (46 min) 1.1 Course Overview 1.2 What is Visual InterDev & Intended Audiences 1.3 Visual Studio 6.0 1.4 Client/Server Model 1.5 Client Browser 1.6 Hyper-text Mark up Language(HTML) 1.7 Hyper-text Transfer Protocol (HTTP) 1.8 Client-side Scripting 1.9 JavaScript 1.10 Visual Basic Scripting Edition
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Lotus Domino R5 Application Development Update Level 2
Update Level 2 (1 hr 47 min) 1.0 Implementing Application Performance (53 min) 1.1 New Database Properties 1.2 New Form Properties 1.3 New Field Properties 1.4 New View Properties 1.5 Navigators 1.6 Image Resources, Shared Actions 2.0 Formula Language Changes (29 min) 2.1 New @Functions 2.2 New @Commands 3.0 Quiz (24 min) 3.1 What are the ways to launch the Designer? 3.2 What
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Visual InterDev 6 0 Level 1
Level 1: Intro to Web Application Development (2 Hours 4 Minutes) 1.0 Overview (46 min) 1.1 Course Overview 1.2 What is Visual InterDev & Intended Audiences 1.3 Visual Studio 6.0 1.4 Client/Server Model 1.5 Client Browser 1.6 Hyper-text Mark up Language(HTML) 1.7 Hyper-text Transfer Protocol (HTTP) 1.8 Client-side Scripting 1.9 JavaScript 1.10 Visual Basic Scripting Edition
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Visual InterDev 6 0 Level 3
Level 3: Client Side Scripting (2 Hours 15 Minutes) 1.0 Client Side Scripting (1 Hour 21 min) 1.1 Document Object Model 1.2 In-line Scripting 1.3 Functions & Identifying Elements 1.4 Events 1.5 Events Bubbling 1.6 Defining Objects 1.7 Scriptlets 2.0 ActiveX and COM (14 min) 2.1 Active X Controls 2.2 COM Components 3.0 Java Applet (4 min) 3.1 Overview 3.2 Java Applet Example
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Cold Fusion 4 5 Level 2
Level 2 (1 hr 32 mins) 1.0 Server Configuration (36 mins) 1.1 Standard 1.2 Caching 1.3 Basic Security 1.4 Variables 1.5 Java 1.6 Locking 1.7 Mapping 1.8 Version Info 2.0 Data Sources (14 mins) 2.1 ODBC 2.2 Native Drivers 2.3 OLEDB 2.4 Verifying Data Source 3.0 Extensions (5 mins) 3.1 CFX Tags 3.2 Applets 4.0 Logging (7 mins) 4.1 Settings 4.2 Mail Logging 4.3
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