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From 123-CBT Computer Based Training
C Programming - Part 1

Course Overview This course is the first in a four-part series on C++ Programming, which is based on ANSI C++. This course will focus on teaching users some of the fundamental differences between C and C++. It will also introduce the object-oriented (OO) features of C++ and teach users how to use these features to create a simple class. L earn To: Identify the features supported by
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C Programming - Part 1
C Programming - Part 2

Course Overview This course is the second in a four-part series on C++ Programming, which is based on ANSI C++. The focus of this course will be on the object-oriented (OO) capabilities of C++. Students will gain the skills and knowledge needed to effectively create and manage classes, work with functions and operators, and take advantage of inheritance. L earn To: Override the
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C Programming - Part 3

Course Overview This course is the third in a four-part series on C++ Programming, which is based on ANSI C++. This course will give students the skills and knowledge needed to better manage their C++ objects and classes. Students will learn how to handle references and dynamic memory allocation, as well as take advantage of polymorphism, overloading, and templates. L earn To:
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C Programming - Part 4

Course Overview This is the last course in a four-part series on C++ Programming, which is based on ANSI C++. This course is designed to give learners some of the practical skills needed to be able to write and compile user-ready C++ applications. Learners will acquire skills needed to perform runtime exception handling, incorporate standard libraries, and create well-designed class
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Object Analysis Design Requirements Analysis

...8 Hour(s)
Course Contents
Unit 1: Introduction to Object Orientation
Duration: 1 - 2 Hour(s)
Identify the importance and capabilities of Object Oriented methods.
Identify some of the difficulties in system development.
Identify the benefits of Object Orientation.
Identify how Object Orientation models the real world.
Identify the purpose of Object Oriented methods of
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CIW Perl Fundamentals Part 3 Best Practices

...for Perl. Students will learn about packages and modules, object orientation, database connectivity, and debugging Perl scripts. Learn To Identify characteristics of a package. Identify characteristics of package symbol tables. Identify characteristics of BEGIN and END blocks. Identify characteristics of an object. Identify the syntax used to access object data. Identify the syntax
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From Software Training Academy, Inc
Introduction to Java Programming Rev 6 0

... early, and Java is developed in a way that leverages its object orientation. Most of the course emphasizes simple classes without inheritance. The last chapter introduces inheritance and polymorphism, along with interfaces and collections.
This revision of the course targets the 6.0 version of the Java language and Core API; but it is equally applicable to Java 5 and groups looking for Java
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Introduction to Java Programming Rev 6 0

... early, and Java is developed in a way that leverages its object orientation. Most of the course emphasizes simple classes without inheritance. The last chapter introduces inheritance and polymorphism, along with interfaces and collections.
This revision of the course targets the 5.0 version of the Java language and Core API. (Java 5.0 is also known as Java 1.5, as this revision effects a
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From Serebra Learning Corporation
Object-Oriented Analysis Design I
This course teaches students the basic object-oriented concepts, such as objects, classes, and their relationships. It also teaches the various OOAD methodologies, such as Booch and OMT. This course is intended for systems analysts, application developers/programmers, project managers, and software designers.
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Object-Oriented Analysis
This course teaches IS managers and programmers the concepts and principles of object-oriented analysis. Using the Booch method of object-oriented analysis, the focus is on concepts such as objects, classes and their relationships. Topics also include the evolution and advantages of object- oriented analysis, and solving a problem through an object-oriented approach. Analysts wishing to make the
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Object-Oriented Programming and COM
The Object-Oriented Programming and COM is the first course in this curriculum. This course describes the features of Object Orientation and the Component Object Model (COM). The course also covers the basics of creating and working with the COM and Distributed COM (DCOM) components. This curriculum has been designed for application developers and authors who plan, design and implement distributed
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Fundamentals of C Programming
This course introduces the C language and the concept of object-orientation to students. The students also learn about objects and classes and their relation to functions. Finally, the students learn how to create functions, pass arguments and return values. Programmers who have functional experience in programming using a structured language like C or Pascal constitute the primary audience for
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C# Programming for MS .NET - Part 3: Object Orientation


This is the third course in a five part series that introduces the essentials of object-oriented programming. You will learn the terminology and concepts required to create and use classes in C#. The course also teaches how to use reference-type variables and how to create and destroy objects in C#.
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CIW Perl Fundamentals Part 3: Best Practices
This is the final course of a three part series that presents students with an overview of best practices for Perl. Students will learn about packages and modules object orientation database connectivity and debugging Perl scripts.
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C# Programming for MS .NET - Part 3: Object Orientation
This is the third course in a five part series that introduces the essentials of object-oriented programming. You will learn the terminology and concepts required to create and use classes in C#. The course also teaches how to use reference-type variables and how to create and destroy objects in C#.
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From The Software Experts
Software Design Training for Microcontrollers
1. Example of a "Bad Design"
2. Requirements for a Good Design
3. A Sample Architecture
4. Object Orientation
5. Interrupts, Timing and Operating Systems
6. Module design
7. Control and Data Flow
8. Include Structure
9. General Module Structure and Encapsulation
10. Design of Data and Interfaces
11. Design Example - ADTs
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