From Serebra Learning Corporation
C Programming - Part 1 
This course is the first in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course will give students a basic understanding of some of the fundamental constructs of C. In
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C Programming - Part 2 
This course is the second in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. In this course, students will learn about arrays, pointers, and user-defined data types.
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C Programming - Part 3 
This course is the third in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course begins to introduce some more advanced topics. Students will learn about some of the
more...
C Programming - Part 4 
This course is the last in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course will teach students the skills and knowledge necessary to perform some more advanced
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Java 2 Programming Part 1: The Java Language 
This is the first course in a five-part series on
Java 2 Programming. The Java platform is based on the idea that the same software should run on many different kinds of computers, consumer products, and other devices. Java software works on any device from mobile phones to supercomputers and is incorporated into all major
Web browsers. This first course in the series is designed to give students
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Java 2 Programming Part 2: Objects and Classes 
This is the second course in a five-part series on
Java 2 Programming. The Java platform is based on the idea that the same software should run on many different kinds of computers, consumer products, and other devices. Java software works on any device from mobile phones to supercomputers and is incorporated into all major
Web browsers. This course teaches learners the general concepts of
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Java 2 Programming Part 3: Core Language APIs, Threads, and Exceptions 
This is the third course in a five-part series on
Java 2 Programming. The Java platform is based on the idea that the same software should run on many different kinds of computers, consumer goods, and other devices. Java software works on any device from mobile phones to supercomputers and is incorporated into all major
Web browsers. This course covers the function of packages in Java, including
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Java 2 Programming Part 4: Building and Managing GUIs 
This is the fourth course in a five-part series on
Java 2 Programming. The Java platform is based on the idea that the same software should run on many different kinds of computers, consumer products, and other devices. Java software works on any device from mobile phones to supercomputers and is incorporated into all major
Web browsers. This course covers using the java.awt package and creating
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Java 2 Programming Part 5: Streams and Networking 
This is the final course in a five-part series on
Java 2 Programming. The Java platform is based on the idea that the same software should run on many different kinds of computers, consumer products, and other devices. Java software works on any device from mobile phones to supercomputers and is incorporated into all major
Web browsers. This course teaches learners advanced topics that will help
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C Programming - Part 1 


This course is the first in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course will give students a basic understanding of some of the fundamental constructs of C. In
more...
C Programming - Part 2 


This course is the second in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. In this course, students will learn about arrays, pointers, and user-defined data types.
more...
C Programming - Part 3 


This course is the third in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course begins to introduce some more advanced topics. Students will learn about some of the
more...
C Programming - Part 4 


This course is the last in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course will teach students the skills and knowledge necessary to perform some more advanced
more...
C++ Programming - Part 1 


This course is the first in a four-part series on C++ Programming, which is based on
ANSI C++. This course will focus on teaching users some of the fundamental differences between C and C++. It will also introduce the object-oriented (OO) features of C++ and teach users how to use these features to create a simple class.
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C++ Programming - Part 2 


This course is the second in a four-part series on C++ Programming, which is based on
ANSI C++. The focus of this course will be on the object-oriented (OO) capabilities of C++. Students will gain the skills and knowledge needed to effectively create and manage classes, work with functions and operators, and take advantage of inheritance.
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C++ Programming - Part 3 


This course is the third in a four-part series on C++ Programming, which is based on
ANSI C++. This course will give students the skills and knowledge needed to better manage their C++ objects and classes. Students will learn how to handle references and dynamic memory allocation, as well as take advantage of polymorphism, overloading, and templates.
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C++ Programming - Part 4 


This is the last course in a four-part series on C++ Programming, which is based on
ANSI C++. This course is designed to give learners some of the practical skills needed to be able to write and compile user-ready C++ applications. Learners will acquire skills needed to perform runtime exception handling, incorporate standard libraries, and create well-designed class hierarchies.
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XML Programming Part 1: Components and Style Sheets 
This first course in the series will teach learners why
XML is useful for developing
Web and enterprise applications and the basics about how to write XML well-formed documents. It will cover the history of XML the features and benefits of XML writing XML documents and using style sheets including
Cascading Style Sheets (
CSS) and the Extensible Style Language (XSL). This course will provide the
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XHTML Programming Part 1: Fundamentals 
This is the first course in a two part series that presents learners with the basic concepts and skills in
XHTML 1.1 (Extensible Hypertext Markup Language). The course covers markup languages
Web fundamentals and basic document structure. It also covers working with text adding hyperlinks and embedding objects. It teaches how to add images and multimedia elements. Finally it covers the use of
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UNIX Shell Programming Part 2: C Shell 
This is the second course in a three part series that presents students with both theoretical and practical instruction on features of
UNIX Shell Programming. This course will provide an introduction to
UNIX shells in general however it will focus on programming in the C shell. Additionally students will learn about the
Sed utility.
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UNIX Shell Programming Part 3: Korn Shell 
This course is the third course in a three part series that presents students with both theoretical and practical instruction on advanced features of
UNIX Shell Programming. The course will provide an introduction to
UNIX shells in general however it will focus on programming in the
Korn shell. Additionally the students will about the crontab utility.
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C++ Programming - Part 1 
This course is the first in a four-part series on C++ Programming which is based on
ANSI C++. This course will focus on teaching users some of the fundamental differences between C and C++. It will also introduce the object-oriented (OO) features of C++ and teach users how to use these features to create a simple class.
more...
C++ Programming - Part 2 
This course is the second in a four-part series on C++ Programming which is based on
ANSI C++. The focus of this course will be on the object-oriented (OO) capabilities of C++. Students will gain the skills and knowledge needed to effectively create and manage classes work with functions and operators and take advantage of inheritance.
more...
C++ Programming - Part 3 
This course is the third in a four-part series on C++ Programming which is based on
ANSI C++. This course will give students the skills and knowledge needed to better manage their C++ objects and classes. Students will learn how to handle references and dynamic memory allocation as well as take advantage of polymorphism overloading and templates.
more...
C++ Programming - Part 4 
This is the last course in a four-part series on C++ Programming which is based on
ANSI C++. This course is designed to give learners some of the practical skills needed to be able to write and compile user-ready C++ applications. Learners will acquire skills needed to perform runtime exception handling incorporate standard libraries and create well-designed class hierarchies.
more...
From 123-CBT Computer Based Training
C Programming - Part 3 

Course
Overview This course is the third in a four-part series on C++ Programming, which is based on
ANSI C++. This course will give students the skills and knowledge needed to better manage their C++ objects and classes. Students will learn how to handle references and dynamic memory allocation, as well as take advantage of polymorphism, overloading, and templates. L earn To:
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C Programming - Part 2 

Course
Overview This course is the second in a four-part series on C++ Programming, which is based on
ANSI C++. The focus of this course will be on the object-oriented (OO) capabilities of C++. Students will gain the skills and knowledge needed to effectively create and manage classes, work with functions and operators, and take advantage of inheritance. L earn To:
Override the
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C Programming - Part 1 

Course
Overview This course is the first in a four-part series on C++ Programming, which is based on
ANSI C++. This course will focus on teaching users some of the fundamental differences between C and C++. It will also introduce the object-oriented (OO) features of C++ and teach users how to use these features to create a simple class. L earn To:
Identify the features supported by
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C Programming Curriculum 

The C++ Programming
Curriculum includes the following courses: C++ Foundation for
Non-C Programmers -
Part 1 C++ Foundation for Non-C Programmers - Part 2 C++ Programming - Part 1 C++ Programming - Part 2 C++ Programming - Part 3 C++ Programming - Part 4 To review individual course descriptions, please return to the previous page and select the desired title(s).
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C Programming - Part 4 

Course
Overview This course is the last in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course will teach students the skills and knowledge necessary to perform some
more...
C Programming - Part 3 

Course
Overview This course is the third in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course begins to introduce some more advanced topics. Students will learn
more...
C Programming - Part 2 

Course
Overview This course is the second in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. In this course, students will learn about arrays, pointers, and user-defined
more...
C Programming - Part 1 

Course
Overview This course is the first in a four-part series that will give students the fundamental skills and knowledge necessary to be able to write syntactically correct C code, using the facilities of a standard
ANSI C library, to create basic applications. This series is not environment or vendor-specific. This course will give students a basic understanding of some of the fundamental
more...
C Programming Curriculum 

The C Programming
Curriculum includes the following courses: C Programming -
Part 1 C Programming - Part 2 C Programming - Part 3 C Programming - Part 4 To review individual course descriptions, please return to the previous page and select the desired title(s).
more...
C Programming - Part 4 

Course
Overview This is the last course in a four-part series on C++ Programming, which is based on
ANSI C++. This course is designed to give learners some of the practical skills needed to be able to write and compile user-ready C++ applications. Learners will acquire skills needed to perform runtime exception handling, incorporate standard libraries, and create well-designed class
more...
UNIX Shell Programming Part 2 C Shell 

Course
Overview This is the second course in a three part series that presents students with both theoretical and practical instruction on features of
UNIX Shell Programming. This course will provide an introduction to
UNIX shells in general, however, it will focus on programming in the C shell. Additionally, students will learn about the
Sed utility. Learn To Identify features of
more...