Online Rollout eLearning Training
From Serebra Learning Corporation
Solutions Development Discipline - Part 3


This course is the final part of a three part series for IT Professionals. This series will discuss Microsoft's philosophy on team organization, introduces a milestone-driven process model to manage the risks inherent in a dynamic environment, and provides an architectural framework for MultiThreaded development that emphasizes reusability and distribution.
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The Life Cycle of an IT Project
Did you know that your information technology (IT) project becomes more vulnerable as it goes through the various stages of development? That's because during each stage of development the project becomes more complex, increasing the chances of something going wrong. Incorporating a structured framework for developing IT projects, also known as a life cycle, enables your corporation to implement
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Project IT Management Simulation - Design to Rollout
American Auto is a large automobile company that designs, manufactures, and markets cars and trucks worldwide. With its one price and no-haggle sales approach, the company has been very successful and enjoys a continuous increase in its customer base. To further simplify the buying process, American Auto has recently embraced the idea of upgrading its web site's virtual showroom to allow for
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From 123-CBT Computer Based Training
Lotus Domino R5 System Admin Part 1 Planning a Notes Domino Infrastructure

...8 Hour(s) Course Contents Unit 1: Planning a Domino Rollout Duration: 3 - 4 Hour(s) Match Domino terms with their definitions. Form the correct hierarchical name for a specified user, given an organizational structure. Identify the strategies to be followed while specifying hierarchical names. Identify the advantages of using certificates. Identify the hardware considerations
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From The Virtual Training Company
3D Studio Max 4
3D Studio Max for Windows is the world's best-selling, professional 3D modeling, animation and rendering software for creating visual effects, character animation and next generation game development. Join Adam Beare as he takes you from the basics, such as introducing the interface, viewports, the main tool bar, pop menus and controls, to more complicated material such as modeling using geometry,
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