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Provided by: Serebra Learning Corporation Graphics Programming in JavaJava |
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Graphics Programming in JavaCourse Code IP0120 |
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Contents
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DescriptionThis course is designed to teach programmers how to use the Advanced Windowing Tookit of Java. In addition it prepares students for the Sun Certified Java Programmer Examination for JDK 1.1. AudienceExperienced programmers who want to learn how to develop web applications using Java PrerequisitesFamiliarity with C++ or any other object-oriented programming language. The audience should also be familiar with the internet and internet terminology. ObjectiveUpon the completion of this course, the student will be able to: list the graphics operations provided by the Graphics class use the methods of the Graphics class to draw different graphics primitives create a simple animated applet identify the two ways in which you can eliminate flashing in animations identify the structure of the Component class list the interface control elements create components create menus organize the components of a container using panels organize the components of a container using layout managers describe the basics of event handling in Java delegate an event to a listener create a dialog box using the Dialog class create a dialog box using the FileDialog class Topics Include
AWT Programming Java Graphics
Creating the User Interface
Advanced Graphics
Duration3 hrs Minimum RequirementsNetscape or Internet Explorer (versions 4.0 or higher). Browsers should be capable of accepting cookies; SVGA Hi-color mode 800x600 resolution display; Macromedia Shockwave Version 6.02 or higher. Media
Web Based Training |
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Serebra Learning Corporation, 1660 - 999 West Hastings, Vancouver, BC V6C 2W2 Canada Tel: (604) 676-5480 or 1-800-567-7766 - Fax: (604) 676-5490 E-Mail: sales@serebra.com - Web Site: www.serebra.com |
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