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Provided by: Serebra Learning Corporation

Macromedia Flash 5

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Serebra Learning Corporation


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Training Provided by Serebra Learning Corporation

This course teaches students how to use Flash 5. Additionally it covers the basic and intermediate skills needed to create animated Web sites using Flash.


Training Avaliability and Delivery

This is primarily online training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
Contact Serebra Learning Corporation for more information
Schedule:8 hours
Training Presented in:English

Related Keywords:  flash 5.0 

Training Program Details


Audience

The audience for this course includes End Users and Application Developers. Students should have basic knowledge of computer graphics HTML and Web-page design.

Objective

  • Create and preview movies and set attributes of text.
  • Create and modify shapes.
  • Create symbols and modify objects and graphics in Flash 5.
  • Edit and modify layers create different types of animation and buttons in Flash 5.
  • Optimize and publish Flash movies.

Topics Include

Unit 1: Flash 5: An Introduction

  • Identify the elements of the Flash 5 interface used in a specified situation.
  • Set Flash 5 preferences by using the menu bar.
  • Set the properties of a Flash 5 movie by using the menu bar.
  • Preview a specified Flash 5 movie by using the menu bar.
  • Create a shape by using the tools on the Toolbar.
  • Convert a line to the Fill style by using the Toolbar.
  • Expand a shape by using the Toolbar.
  • Soften the edges of a specified shape by using the Toolbar.
  • Apply stroke and fill to a specified shape by using the Arrow Tool.
  • Set the properties of the text in a movie by using the Panels menu.
  • Set the attributes for the text in a movie by using the Text Options Panel.

Unit 2: Flash 5: Symbols Objects and Graphics

  • Create a symbol in a movie by using the menu bar.
  • Edit a symbol in a movie by using the menu bar.
  • Arrange objects in a movie by using the Toolbar.
  • Transform objects in a movie by using the menu bar.
  • Align objects in a movie by using the Toolbar.
  • Identify the advantages of breaking apart objects in a specified situation.
  • Modify the properties of a bitmap by using the Import dialog box.
  • Convert a bitmap into a vector graphic by using the menu bar.

Unit 3: Flash 5: Layers Animation and Buttons

  • Edit a layer by using the menu bar.
  • Modify the properties of a layer by using the context menu.
  • Create frame-by-frame animation by using the Onion Skin technique.
  • Create motion-tweened animation in a predefined path by using the menu bar.
  • Create shape-tweened animation by using the Window menu.
  • Create an animation by using the masking technique.
  • Add audio to an animation by using the menu bar.
  • Modify the state of a button by using the Timeline.
  • Assign an action to a button by using the menu bar.

Unit 4: Flash 5: Optimizing and Publishing

  • Match the guideline for optimizing a movie with the situation in which the guideline should be followed.
  • Display the download performance of a movie by using the Bandwidth Profiler.
  • Compress an audio file by using the context menu.
  • Set publishing options for a movie by using the menu bar.
  • Export a Flash movie by using the menu bar.
  • Identify the components involved in planning a specified Flash 5 project.

Duration

8

Minimum Requirements

The CDROM version of this course requires:

  • At least a 486DX 33Mhz CPU.
  • Microsoft Windows 3.1 or higher and a Microsoft compatible mouse.
  • At least 8MB RAM.
  • At least VGA graphics capability with a minimum 512K video RAM (1MB video RAM recommended).
  • At least a double speed CDROM drive.
  • An MPC compliant sound card with attached speakers or headphones is recommended (Currently only the CDROM version supports audio).
The network version of this course requires:
  • At least a 486DX 33Mhz CPU.
  • Microsoft Windows 3.1 or higher and a Microsoft compatible mouse.
  • At least 8MB RAM and 22MB available hard disk space or file server space.
  • At least VGA graphics capability with a minimum 512K video RAM (1MB video RAM recommended).

Media


Serebra Learning Corporation 119 - 7565 132nd Street Surrey BC    V3W 1K5 Canada

About Serebra Learning Corporation - Training Provider

Serebra Learning Corporation - Serebra Learning Corporation provides technology-based training solutions through a combination of Cortex, its proprietary learning management system (LMS), and a curriculum catalog with over 1,825 current courseware titles. Founded in 1987 (as FirstClass Systems, with a name change to Serebra in 2001), Serebra has over sixteen years" experience delivering e-learning solutions to both...

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