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Provided by: Serebra Learning Corporation Oracle Developer: Enhancing the User InterfaceOracle |
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This course is the second in a six-part Oracle Developer series based on Oracle Developer Release 6. This course describes how to create input and non-input items how to create lists of values (LOVs) and editors to support text items and how to create forms using multiple windows and a variety of canvas styles. Additionally this course covers ways to add functionality to items by creating triggers containing built-in subprograms.
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- A asked: I Want to display check box in front of tree node of hierarchical tree item . Is it possible ? If yes please mail me as early as possible.
- A asked: how to create radio buttons
- H asked: Dear Sir, I have problem in oracle forms i. Plz help to solve these problems i) createing,designing and also using Hierarchy Tree. ii) i want to run this form on a web broswer but they have giving me an error is realsnots error because i am using oracle forms developer i. Sir plz help me to solve these problems and replay me As soon as possible. I will be very thankful to you.
- N asked: convas comment fonctionne et des exemples des codes sources . lov comment fonctionne et des exemples des codes sources.
- N asked: convas comment fonctionne et des exemples des codes sources . lov comment fonctionne et des exemples des codes sources.
- P asked: Sir i kin to learn your course what you offering.I want to built a database enable softwear.Help me.
Application developers database administrators designer/developers and technical support professionals. Participants should have knowledge equivalent to the following courses: Oracle SQL: Basic SELECT Statements (61110); Oracle SQL: Data Retrieval Techniques (61111); Oracle SQL: DML and DDL (61112); Oracle PL/SQL: Basics (60113); Oracle PL/SQL: Procedures Functions and Packages (60114); and Oracle PL/SQL: Database Programming (60131). In addition learners should have taken the first part of the Oracle Developer series Oracle Developer: Forms Fundamentals (62211).
Objective
- Create input and noninput items.
- Identify the features and uses of LOVs.
- Create LOVs manually and using the LOV Wizard.
- Create and use editors.
- Create and set properties for a window and a content canvas.
- Create and set properties for stacked toolbar and tab canvases.
- Identify trigger events components and execution hierarchy.
- Create triggers and identify elements of trigger code.
- Add functionality to triggers using builtins.
- Add functionality to input items by creating triggers containing builtins.
- Add functionality to noninput items by creating triggers containing builtins.
Unit 1: Items: Creating
- Identify input item types.
- Identify non-input item types.
- Create a check box in the Layout Editor by using the Check Box tool.
- Convert an existing item into a check box by using the Property Palette.
- Create a list item in the Layout Editor by using the List Item tool.
- Convert an existing item into a list item by using the Property Palette.
- Create a radio group item in the Layout Editor by using the Radio Button tool.
- Convert an existing item into a radio group item by using the Property Palette.
- Create a display item in the Layout Editor by using the Display Item tool.
- Create an image item in the Layout Editor by using the Image Item tool.
- Create a sound item in the Layout Editor by using the Sound Item tool.
- Create a button in the Layout Editor by using the Button tool.
- Create a calculated item based on a formula by setting calculation-specific properties.
- Create a calculated item based on a summary by setting calculation-specific properties.
- Identify methods for creating a hierarchical tree item.
Unit 2: LOVs and Editors
- Identify the objects required to design an LOV.
- Create an LOV by using the LOV Wizard.
- Create an LOV manually by using the Create icon in the Object Navigator.
- Attach an LOV to a text item by using the Property Palette.
- Customize an LOV by setting associated properties.
- Create a customized editor by using the Create icon in the Object Navigator.
- Attach an editor to a text item by using the Property Palette.
Unit 3: Windows and Canvases
- Match the display objects with the appropriate definition.
- Create a new window by using the Create icon in the Object Navigator.
- Set the window object properties by using the Property Palette.
- Create a content canvas by using the Create icon in the Object Navigator.
- Set the Window property of a content canvas by using the Property Palette.
- Create a stacked canvas by using an appropriate method.
- Set the stacked canvas properties by using the Property Palette.
- Check the display position of a stacked canvas in the Layout Editor.
- Create a toolbar canvas by using the Object Navigator.
- Set the toolbar canvas-related properties by using the Property Palette.
- Create a tab canvas by using an appropriate method.
- Set the tab canvas-related properties by using the Property Palette.
Unit 4: Form Builder Triggers
- Identify the types of events that fire a trigger.
- Identify the trigger type given a description.
- Identify the scope of a trigger based on its placement in the object hierarchy.
- Identify the statements that are allowed in trigger code.
- Identify the default setting of the execution hierarchy property of a trigger.
- Create a trigger by using an appropriate method.
- Match the PL/SQL Editor component with the appropriate description.
- Match the trigger property with the appropriate description.
- Identify the rules for writing trigger code.
- Identify Form Builder variable types.
- Match the standard built-in subprogram name with the appropriate description.
- Copy a built-in name and arguments into existing code.
Unit 5: Items: Adding Functionality
- Enhance the functionality of a radio group by creating a When-Radio-Changed trigger.
- Enhance the functionality of a check box by creating a When-Checkbox-Changed trigger.
- Identify built-ins used to enhance the functionality of a list item.
- Display an LOV from a button by creating a trigger containing the SHOW_LOV built-in.
- Populate an image item with an image by creating a trigger containing the READ_IMAGE_FILE built-in.
- Identify built-ins used to manage the components of a sound item control.
- Identify built-ins used to populate a hierarchical tree item.
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Minimum RequirementsThe CDROM version of this course requires:
- At least a 486DX 33Mhz CPU.
- Microsoft Windows 3.1 or higher and a Microsoft compatible mouse.
- At least 8MB RAM.
- At least VGA graphics capability with a minimum 512K video RAM (1MB video RAM recommended).
- At least a double speed CDROM drive.
- An MPC compliant sound card with attached speakers or headphones is recommended (Currently only the CDROM version supports audio).
- At least a 486DX 33Mhz CPU.
- Microsoft Windows 3.1 or higher and a Microsoft compatible mouse.
- At least 8MB RAM and 22MB available hard disk space or file server space.
- At least VGA graphics capability with a minimum 512K video RAM (1MB video RAM recommended).
CDROM
Web Based Training

