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XHTML Programming Part 1: Fundamentals

XHTML

Serebra Learning Corporation
Training Provided by Serebra Learning Corporation

This is the first course in a two part series that presents learners with the basic concepts and skills in XHTML 1.1 (Extensible Hypertext Markup Language). The course covers markup languages Web fundamentals and basic document structure. It also covers working with text adding hyperlinks and embedding objects. It teaches how to add images and multimedia elements. Finally it covers the use of formatted lists Cascading Style Sheets (CSS) Forms Frames and Tables.

This is primarily online training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
Contact Serebra Learning Corporation for more information
Duration:7 hours
Training Presented in:English
XHTML Programming Part 1: Fundamentals

Audience

The intended audience for this course includes Technical Managers Help Desk/Support Application Developers System Analysts Software Engineers and Web Developers. Students are expected to have an understanding of basic Internet/Intranet and Website concepts.

Objective

  • Identify the basics of the World Wide Web (WWW) and Markup languages.
  • Identify the basics of XHTML 1.1.
  • Identify the code used to format XHTML documents and the code used to create lists.
  • Identify the code used to link and embed objects in XHTML.
  • Identify the code used to add and format images.
  • Identify the code used to add animation audio and video files to an XHTML document.
  • Identify the code used to create and format forms tables and frames.
  • Identify CSS concepts.
  • Identify how to apply styles to the elements of an XHTML document.

Topics Include

Unit 1: World Wide Web and Markup Languages

  • Match the components of the WWW with the situations in which they are used.
  • Identify the sequence of steps involved in processing an HTTP request.
  • Match the markup languages with the situations in which they are used.
  • Identify the code to create an HTML document by using basic HTML tags.
  • Sequence the steps followed by a Web browser to parse an HTML document.

Unit 2: XHTML

  • Match the types of DTDs with the situations in which they are used.
  • Identify the benefits of modularization in XHTML.
  • Identify the code that conforms to the rules for creating an XHTML document.
  • Convert an HTML document into an XHTML document by using TidyGUI.
  • Identify the set of logical inline markup tags that are used to format an XHTML document.
  • Identify the code that uses appropriate physical inline markup tags to format an XHTML document.
  • Identify the code that uses appropriate block markup tags to format an XHTML document.
  • Identify the code that uses special markup tags to format an XHTML document.
  • Identify the code used to create different types of lists in an XHTML document.
  • Match the different URL schemes with the situations in which they are used.
  • Match the code used for creating links with the appropriate situations.
  • Identify the code used to embed an object in an XHTML document.

Unit 3: Images and Multimedia

  • Match the types of images with the situations in which they are used.
  • Identify the code used to add an image to a Web page.
  • Identify the code used to create an image map.
  • Identify the code used to add animated text and images to a Web page.
  • Identify the code used to add inline audio and video files to a Web page.
  • Identify the code used to add external audio and video files to a Web page.

Unit 4: Forms Tables and Frames

  • Identify the code used to add text elements to a form.
  • Identify the code used to add option elements to a form.
  • Identify the code used to add button elements to a form.
  • Identify the code used to add selection lists to a form.
  • Identify the code used to create a table on a Web page.
  • Complete the code used to format a table by identifying the correct code segment.
  • Identify the code that uses a table to create the layout of a Web page.
  • Identify the code used to create frames on a Web page.
  • Identify the code used to format frames.
  • Identify the code used to create nested frames.
  • Identify the code used to target data to a frame.

Unit 5: CSS

  • Identify the advantages of using style sheets.
  • Match the types of style sheets with the situations in which they are used.
  • Identify the types of style selectors.
  • Match the style classes with the situations in which they can be used.
  • Identify the code that uses the appropriate media rule.
  • Identify the code used to attach rules to XHTML documents.
  • Identify the position of elements on a Web page.
  • Identify the code used to apply styles to text.
  • Identify the code used to apply styles to images.
  • Identify the code used to apply styles to tables.
  • Identify the code used to apply styles to hyperlinks.

Duration

7

Minimum Requirements

The CDROM version of this course requires:

  • At least a 486DX 33Mhz CPU.
  • Microsoft Windows 3.1 or higher and a Microsoft compatible mouse.
  • At least 8MB RAM.
  • At least VGA graphics capability with a minimum 512K video RAM (1MB video RAM recommended).
  • At least a double speed CDROM drive.
  • An MPC compliant sound card with attached speakers or headphones is recommended (Currently only the CDROM version supports audio).
The network version of this course requires:
  • At least a 486DX 33Mhz CPU.
  • Microsoft Windows 3.1 or higher and a Microsoft compatible mouse.
  • At least 8MB RAM and 22MB available hard disk space or file server space.
  • At least VGA graphics capability with a minimum 512K video RAM (1MB video RAM recommended).

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Serebra Learning Corporation 119 - 7565 132nd Street Surrey BC    V3W 1K5 Canada
About The Training Provider: Serebra Learning Corporation
Serebra Learning Corporation - Serebra Learning Corporation provides technology-based training solutions through a combination of Cortex, its proprietary learning management system (LMS), and a curriculum catalog with over 1, 825 current courseware titles. Founded in 1987 (as FirstClass Systems, with a name change to Serebra in 2001), Serebra has over sixteen years" experience delivering e-learning solutions to both...
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