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Provided by: Serebra Learning Corporation

Java 2: Applets and Imaging

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Serebra Learning Corporation


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In this course you will learn about the procedure for creating an applet its features and its life cycle. The course also explains the paint repaint and the update methods and the differences between the three methods. You will be introduced to the various components of the Delegation Event Model in JDK 1.2 and the class hierarchy in the java.awt.event package. In addition you will learn to implement the various listener interfaces and use the adapter classes for handling events. Finally the course elucidates the procedure for creating loading and displaying images by using the Image class and related interfaces. Related Exam: Sun Microsystems Exam #310-025: Programmer for Java 2 Platform.


Training Avaliability and Delivery

This is primarily online training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
Contact Serebra Learning Corporation for more information
Schedule:5 hours
Training Presented in:English

Related Keywords:  java 2 

Training Program Details


Audience

This course addresses the requirements of application developers and Web designers who need to design and develop applications and applets by using Java. An important objective is to prepare the learners for the Sun Certified Programmer for the Java 2 Platform - Exam (310-025).

Prerequisites

The audience for this curriculum should be familiar with Object-Oriented and Event-driven Programming concepts. Knowledge of contents covered in previous Java 2 courses.

Objective

Upon completion of this course the student will be able to:

  • Identify the features of an applet
  • Explain the life cycle of an applet and the methods that control it
  • Add various User Interface components to an applet
  • Use the tag to pass parameters to an applet from an HTML document
  • Write code to run an applet in its own thread using the Runnable interface
  • Create an applet to access media files from the specified URLs
  • List the differences between an application and an applet
  • List the steps involved in the conversion of an application to an applet
  • Explain the applet security restrictions and applet
  • Create animations on an applet window
  • Use multiple threads in an applet
  • Render the Java 2D graphics for printing
  • Apply fancy line styles and fill patterns to graphics primitives by using the stroke and paint attributes of the Graphics2D rendering context
  • Modify the transform attribute of the Graphics2D context to move rotate scale and shear graphics primitives when they are rendered
  • Restrict a portion of drawing area for rendering
  • List the classes and interfaces provided by the java.awt.image package
  • Describe how to create load and display images
  • Use the MediaTracker to load multiple images
  • Use various filters for image processing
  • Topics Include

    Unit 1: Applets

    • An Overview of Applets
    • Applet Methods
    • Applet Layout and LifeCycle
    • Painting an Applet
    • User Interface Components in Applets
    • Executing an Applet
    • Converting an Application to an Applet

    Unit 2: Advanced Applets

    • The APPLET Tag
    • Inter-Applet Communication
    • Threaded Applets
    • Accessing Media Files
    • Creating Animations
    • Displaying Formatted HTML Text
    • Applet Security Features

    Unit 3: 2D Graphics and Printing in Java

    • Overview
    • Rendering
    • Creating Graphics Shapes
    • Drawing Text
    • Printing in Java

    Unit 4: Imaging

    • Image Fundamentals
    • Obtaining a Graphics Object from an Image
    • Loading Multiple Images
    • Handling Image Data
    • Image Filters

    Duration

    5 Hours

    Minimum Requirements

    IBM-compatible PC with 166 MHz or higher processor 32 MB RAM (64 MB RAM recommended); 800x600 SVGA color monitor with 16-bit high color display; Internet Explorer 4 or Netscape Navigator 4 or later with Shockwave 7.0.1; Windows 95 Windows 98 Windows NT; 3.5 diskette (for tracking); 28.8 kbps connection or higher for on-line use.

    Media

    CDROM
    Web Based Training


    Serebra Learning Corporation 119 - 7565 132nd Street Surrey BC    V3W 1K5 Canada

    About Serebra Learning Corporation - Training Provider

    Serebra Learning Corporation - Serebra Learning Corporation provides technology-based training solutions through a combination of Cortex, its proprietary learning management system (LMS), and a curriculum catalog with over 1,825 current courseware titles. Founded in 1987 (as FirstClass Systems, with a name change to Serebra in 2001), Serebra has over sixteen years" experience delivering e-learning solutions to both...

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