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Provided by: Webucator

Comprehensive Object-Oriented ActionScript 2.0

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Training Provided by Webucator This course is for Flash developers who wish to learn to create sophisticated scalable Flash applications using ActionScript 2.0. It focuses on using object-oriented programming rather than using procedural programming, which was typical of ActionScript 1.0 application. The ActionScript 2.0 course assumes some programming experience. It is less hands-on and more high-level than most of Webucator's courses.
This is primarily ilt training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
computer labComputer Lab Work
group study and discussionThis class may involve group study
instructor led trainingThis class may be available at a classroom in Jamesville, NY,
Contact Webucator for more information
Duration:5 days
Training Presented in:English
Comprehensive Object-Oriented ActionScript 2.0 Course Outline
  • Part I. The ActionScript 2.0 Language
    • ActionScript 2.0 Overview
      • ActionScript 2.0 Features
      • Features Introduced by Flash Player 7
      • Flash MX 2004 Version 2 Components
      • ActionScript 1.0 and 2.0 in Flash Player 6 and 7
    • Object-Oriented ActionScript
      • Procedural Programming vs. Object-Oriented Programming
      • Object-Oriented Programming Concepts
      • Applying OOP
    • Datatypes and Type Checking
      • Why Static Typing?
      • Type Syntax
      • Compatible Types
      • Built-in Dynamic Classes
      • Circumventing Type Checking
      • Casting
      • Datatype Information for Built-in Classes
      • ActionScript 2.0 Type Checking Gotchas
    • Classes
      • Defining Classes
      • Constructor Functions
      • Properties
      • Methods
      • Completing the Box Class
      • Putting Theory into Practice
    • Authoring an ActionScript 2.0 Class
      • Class Authoring Quick Start
      • Designing the ImageViewer Class
      • ImageViewer Implementation
      • Using ImageViewer in a Movie
    • Inheritance
      • A Primer on Inheritance
      • Subclasses as Subtypes
      • An OOP Chat Example
      • Overriding Methods and Properties
      • Constructor Functions in Subclasses
      • Subclassing Built-in Classes
      • Augmenting Built-in Classes and Objects
      • The Theory of Inheritance
      • Abstract and Final Classes Not Supported
    • Authoring an ActionScript 2.0 Subclass
      • Extending ImageViewer's Capabilities
      • The ImageViewerDeluxe Skeleton
      • Adding setPosition( ) and setSize( ) Methods
      • Autosizing the Image Viewer
      • Using ImageViewerDeluxe
    • Interfaces
      • The Case for Interfaces
      • Interfaces and Multidatatype Classes
      • Interface Syntax and Use
      • Multiple Type Inheritance with Interfaces
    • Packages
      • Package Syntax
      • Defining Packages
      • Package Access and the Classpath
    • Exceptions
      • The Exception-Handling Cycle
      • Handling Multiple Types of Exceptions
      • Exception Bubbling
      • The finally Block
      • Nested Exceptions
      • Control Flow Changes in try/catch/finally
      • Limitations of Exception Handling in ActionScript 2.0
      • From Concepts to Code
  • Part II. Application Development
    • An OOP Application Framework
      • The Basic Directory Structure
      • The Flash Document (.fla file)
      • The Classes
      • The Document Timeline
      • The Exported Flash Movie (.swf file)
      • Projects in Flash MX Professional 2004
      • Let's See It in Action!
      • Using Components with ActionScript 2.0
      • Currency Converter Application Overview
      • Preparing the Flash Document
      • The CurrencyConverter Class
      • Handling Component Events
      • Components Complete
    • MovieClip Subclasses
      • The Duality of MovieClip Subclasses
      • Avatar: A MovieClip Subclass Example
      • Avatar: The Composition Version
      • Issues with Nested Assets
      • A Note on MovieClip Sub-subclasses
      • Curiouser and Curiouser
    • Distributing Class Libraries
      • Sharing Class Source Files
      • Sharing Classes Without Sharing Source Files
      • Solving Real OOP Problems
  • Part III. Design Pattern Examples in ActionScript 2.0
    • Introduction to Design Patterns
      • Bring on the Patterns
    • The Observer Design Pattern
      • Implementing Observer in ActionScript 2.0
      • Logger: A Complete Observer Example
      • Memory Management Issues with Observer
      • Beyond Observer
    • The Singleton Design Pattern
      • Implementing Singleton in ActionScript 2.0
      • The Singleton Pattern in the Logger Class
      • Singleton Versus Class Methods and Class Properties
      • A Warning Against Singletons as Globals
      • On to User Interfaces
    • The Model-View-Controller Design Pattern
      • The General Architecture of MVC
      • A Generalized MVC Implementation
      • An MVC Clock
      • Further Exploration
    • The Delegation Event Model
      • Structure and Participants
      • The Flow of Logic
      • Core Implementation
      • NightSky: A Delegation Event Model Example
      • Other Event Architectures in ActionScript
      • From Some Place to Some Other Place
About The Training Provider: Webucator
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This page was last updated on sb5- 08/07/08 at 01:59:01 - 17:48:27