Comprehensive Object-Oriented ActionScript 2.0
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Training
Provided by Webucator
This course is for Flash developers who wish to learn to create sophisticated scalable Flash applications using ActionScript 2.0. It focuses on using object-oriented programming rather than using procedural programming, which was typical of ActionScript 1.0 application. The ActionScript 2.0 course assumes some programming experience. It is less hands-on and more high-level than most of Webucator's courses.
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Comprehensive Object-Oriented ActionScript 2.0
Course Outline
- Part I. The ActionScript 2.0 Language
- ActionScript 2.0 Overview
- ActionScript 2.0 Features
- Features Introduced by Flash Player 7
- Flash MX 2004 Version 2 Components
- ActionScript 1.0 and 2.0 in Flash Player 6 and 7
- Object-Oriented ActionScript
- Procedural Programming vs. Object-Oriented Programming
- Object-Oriented Programming Concepts
- Applying OOP
- Datatypes and Type Checking
- Why Static Typing?
- Type Syntax
- Compatible Types
- Built-in Dynamic Classes
- Circumventing Type Checking
- Casting
- Datatype Information for Built-in Classes
- ActionScript 2.0 Type Checking Gotchas
- Classes
- Defining Classes
- Constructor Functions
- Properties
- Methods
- Completing the Box Class
- Putting Theory into Practice
- Authoring an ActionScript 2.0 Class
- Class Authoring Quick Start
- Designing the ImageViewer Class
- ImageViewer Implementation
- Using ImageViewer in a Movie
- Inheritance
- A Primer on Inheritance
- Subclasses as Subtypes
- An OOP Chat Example
- Overriding Methods and Properties
- Constructor Functions in Subclasses
- Subclassing Built-in Classes
- Augmenting Built-in Classes and Objects
- The Theory of Inheritance
- Abstract and Final Classes Not Supported
- Authoring an ActionScript 2.0 Subclass
- Extending ImageViewer's Capabilities
- The ImageViewerDeluxe Skeleton
- Adding setPosition( ) and setSize( ) Methods
- Autosizing the Image Viewer
- Using ImageViewerDeluxe
- Interfaces
- The Case for Interfaces
- Interfaces and Multidatatype Classes
- Interface Syntax and Use
- Multiple Type Inheritance with Interfaces
- Packages
- Package Syntax
- Defining Packages
- Package Access and the Classpath
- Exceptions
- The Exception-Handling Cycle
- Handling Multiple Types of Exceptions
- Exception Bubbling
- The finally Block
- Nested Exceptions
- Control Flow Changes in try/catch/finally
- Limitations of Exception Handling in ActionScript 2.0
- From Concepts to Code
- ActionScript 2.0 Overview
- Part II. Application Development
- An OOP Application Framework
- The Basic Directory Structure
- The Flash Document (.fla file)
- The Classes
- The Document Timeline
- The Exported Flash Movie (.swf file)
- Projects in Flash MX Professional 2004
- Let's See It in Action!
- Using Components with ActionScript 2.0
- Currency Converter Application Overview
- Preparing the Flash Document
- The CurrencyConverter Class
- Handling Component Events
- Components Complete
- MovieClip Subclasses
- The Duality of MovieClip Subclasses
- Avatar: A MovieClip Subclass Example
- Avatar: The Composition Version
- Issues with Nested Assets
- A Note on MovieClip Sub-subclasses
- Curiouser and Curiouser
- Distributing Class Libraries
- Sharing Class Source Files
- Sharing Classes Without Sharing Source Files
- Solving Real OOP Problems
- An OOP Application Framework
- Part III. Design Pattern Examples in ActionScript 2.0
- Introduction to Design Patterns
- Bring on the Patterns
- The Observer Design Pattern
- Implementing Observer in ActionScript 2.0
- Logger: A Complete Observer Example
- Memory Management Issues with Observer
- Beyond Observer
- The Singleton Design Pattern
- Implementing Singleton in ActionScript 2.0
- The Singleton Pattern in the Logger Class
- Singleton Versus Class Methods and Class Properties
- A Warning Against Singletons as Globals
- On to User Interfaces
- The Model-View-Controller Design Pattern
- The General Architecture of MVC
- A Generalized MVC Implementation
- An MVC Clock
- Further Exploration
- The Delegation Event Model
- Structure and Participants
- The Flow of Logic
- Core Implementation
- NightSky: A Delegation Event Model Example
- Other Event Architectures in ActionScript
- From Some Place to Some Other Place
- Introduction to Design Patterns
About The Training Provider: Webucator
Webucator - Webucator delivers customized onsite technical training throughout the United States and worldwide.
