Macromedia Flash A-Z
During this course, including computer lab time, students will be provided with the information necessary to complete the following objectives:
- Draw, paint, and create custom colors, gradients, and line styles.
- Manipulate objects, describe shape interaction, and import artwork.
- Add text and manipulate its behavior and appearance.
- Build layers and use them to create various effects.
- Create frame-by-frame, shape-tweened, and motion-tweened animation.
- Publish a Flash movie.
- Identify the advantages that symbol use has in building a Flash movie, identify and create the three types of symbols, and manage symbols within a movie using the Library palette.
- Use scenes to organize content in large complex Timelines, and create frame labels to mark critical points in your Timeline.
- Add advanced playback controls and interactive elements to a Flash movie (including remote rollovers and expanding menus), and create preloaders to ensure smooth playback of larger movie files over slow connections.
- Import sounds into a project, work with sound properties, and edit sounds.
- Test a movie while simulating a slow connection, identify factors that increase a movie's size and download time, and publish a movie using many of Flash's numerous publishing options.
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- Windows 98/ME
- Windows 2000
- Intro to Internet Explorer
This course is included in these Certification Programs:
- Macromedia Flash MX Developer
- Certified Web Development Professional
Our Program is All-Inclusive:
- 16 hours of classroom instruction
- Unlimited supervised computer lab/practice time for 6 months
- A complete instruction manual
- Certificate upon completion
- Career Enhancement Services
- Full Placement Counseling
- Free Resume Review
- Job Placement Assistance
- Free Test Preparation
- Computer-Based Training Files
- Assessment Testing
- Internship Opportunities
- Guarantee: Retake the course for free until test passed and/or employed.
- Check the schedule
Topics:
Lesson 1: The Flash Environment
Topic 1A: What is Flash?
Topic 1B: The Flash Work Environment
Lesson 2: Drawing and Painting
Topic 2A: Vector vs. Raster Graphics
Topic 2B: Basic Drawing and Painting Tools
Topic 2C: Creating Custom Colors, Gradients, and Line Styles
Lesson 3: Manipulating Objects
Topic 3A: Selecting Objects
Topic 3B: Object Interaction
Topic 3C: Transforming and Grouping Objects
Topic 3D: Bitmap Images
Lesson 4: Working with Text
Topic 4A: Text Blocks
Topic 4B: Converting Text into Shapes
Lesson 5: Multiple Layers in a Movie
Topic 5A: Creating and Managing Multiple Layers
Topic 5B: Mask Layers
Topic 5C: Aligning Objects
Lesson 6: Creating Animation
Topic 6A: Frame-by-Frame Animation
Topic 6B: Shape-Tweened Animation
Topic 6C: Motion-Tweened Animation
Topic 6D: Guide Layers
Topic 6E: Mask Animations
Lesson 7: Publishing Your Flash Movie
Topic 7A: Selecting Your Publishing Settings
Topic 7B: Previewing and Publishing Files
Lesson 8: Symbols and Instances
Topic 8A: What is a Symbol?
Topic 8B: Graphic Symbols
Topic 8C: Movie Clip Symbols
Topic 8D: Button Symbols
Topic 8E: Managing Symbols and Instances
Lesson 9: Organizing Large Projects
Topic 9A: Scenes
Topic 9B: Frame Labels
Lesson 10: Interactivity in Flash
Topic 10A: Basic Playback Control
Topic 10B: Creating Advanced Navigation Controls
Lesson11: Working with Sound
Topic 11A: Importing Sounds
Topic 11B: Event vs. Streaming Sounds
Lesson 12: Testing and Publishing a Flash Movie
Topic 12A: Evaluating Download Performance
Topic 12B: Optimization Factors
Topic 12C: Exporting and Publishing Movies
