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Graphics Programming in Java

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Training Provided by Teach Me IT The Graphics Programming in Java course is the second course in the Java curriculum that consists of four courses. It is designed to teach programmers how to use the Advanced Windowing Toolkit of Java. In addition, it prepares students for the Sun Certified Java Programmer Examination for JDK 1.1. After completing this course, the student will be able to:

Create a basic Java applet with graphics
Create a user interface
Use advanced graphic components in a Java applet
This is primarily online training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
study at homeThis course may be available for home-study
Contact Teach Me IT for more information
Duration:flexible
Training Presented in:English
Graphics Programming in Java
  


 Other Courses in the Curriculum
 Fundamentals of Java Programming
 Intermediate Java Programming
 Advanced Java Programming

Course Name Graphics Programming in Java
Audience Experienced programmers who want to learn how to develop Web applications using Java. 
Course Requirements You need Microsoft Internet Explorer 5.0 or above OR Netscape Navigator/Communicator 4.78 or above.

Plug-in Requirements
 ØMacromedia Shockwave plug-in for Windows for IE/NN
 ØMacromedia Flash plug-in for Windows for IE/NN

Note: Macromedia Flash plug-in comes built in with IE 5.5 and above and NN 6.x. To download the plug-ins, click on the relevant icon below.

 
Pre-requisites Familiarity with C++ or any other object-oriented programming language. The audience should also be familiar with the Internet and Internet terminology. 
Course Duration 2.6  hours
Course Objectives The Graphics Programming in Java course is the second course in the Java curriculum that consists of four courses. It is designed to teach programmers how to use the Advanced Windowing Toolkit of Java. In addition, it prepares students for the Sun Certified JavaÔ Programmer Examination for JDK 1.1. After completing this course, the student will be able to:
  • Create a basic Java applet with graphics
  • Create a user interface
  • Use advanced graphic components in a Java applet
 
Course Outline
  1. AWT Programming: Java Graphics
    1. Fundamentals of Java Graphics
    2. Basic Animation Programming
    3. Quiz
  2. Creating the User Interface
    1. Component Class
    2. Creating the User Interface
    3. Quiz
  3. Advanced Graphics
    1. Panels and Layout Managers
    2. Event Handling
    3. Dialog Boxes
    4. Quiz
 
About The Training Provider: Teach Me IT
Teach Me IT - TeachMeIT is a comprehensive repository for online training courses and provides high quality, state-of-the-art IT and business related e-learning trainings and courses. With offerings ranging from desktop and MS office to networking and database courses, TeachMeIT provides training in both web-based as well as CD-based formats. Competitive prices, rich quality content, exhaustive...
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This page was last updated on sb5- 08/29/08 at 07:19:52 - 20:39:28