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Provided by: 123-CBT Computer Based Training Macromedia Flash MX 2004 Developing Flash Applications |
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Training
Provided by 123-CBT Computer Based Training
This course covers how to build a rich Internet application with Macromedia Flash MX 2004. The course has three units. The unit Object-Oriented ActionScript 2.0 introduces learners to object-oriented programming (OOP) concepts used in ActionScript 2.0. Connecting to External Data provides information for sending and retrieving data to and from a Flash file. The third unit, Components, enables learners to identify and use built-in components, create their own components, write ActionScript for components, and export and import component packages.
Learn To:
This course is targeted at beginning and intermediate level users of Flash to develop applications or learn ActionScript.
Deployment:
Self-Study
Accreditation
CEU credits: 0.40 CEUs
Language Options:
US English
Total Learning Time:
4 hours
Objectives:
Unit 1: Object-Oriented ActionScript 2.0
Learn To:
- Identify the basic concepts of object-oriented programming (OOP).
- Identify the key aspects of defining class properties.
- Identify the different ways for connecting to external data.
- Identify the steps to add a built-in user interface (UI) component in a Flash document.
- Identify the steps to export and import Shockwave Component (SWC) files.
This course is targeted at beginning and intermediate level users of Flash to develop applications or learn ActionScript.
Deployment:
Self-Study
Accreditation
CEU credits: 0.40 CEUs
Language Options:
US English
Total Learning Time:
4 hours
Objectives:
Unit 1: Object-Oriented ActionScript 2.0
- Identify the basic concepts of object-oriented programming (OOP).
- Identify the features of core built-in classes.
- Identify the features of the classes specific to Macromedia Flash MX 2004.
- Identify the key aspects of defining classes.
- Identify the key aspects of defining instance properties.
- Identify the key aspects of defining class properties.
- Identify the key aspects of defining methods.
- Identify the key aspects of class inheritance.
- Identify the key aspects of packages.
- Identify the different ways for connecting to external data.
- Identify the steps to load external data with the LoadVars object.
- Identify the functions and MovieClip methods to connect to external data using HTTP.
- Identify the different methods of integrating external data using Extensible Markup Language (XML) in Flash.
- Identify the features of built-in components in Macromedia Flash MX 2004.
- Identify the user interface (UI) components available in the Components panel.
- Identify the steps to add a built-in user interface (UI) component in a Flash document.
- Identify the different ways of customizing a built-in component.
- Identify the steps to design the framework for creating a component in Flash.
- Identify the steps involved in writing ActionScript for a component.
- Identify the steps to export and import Shockwave Component (SWC) files.
- Identify the features of the learning interactions available in Macromedia Flash MX 2004.
- Create a quiz using built-in quiz templates.
- Identify the steps to configure a learning interaction.
- Identify the steps for naming and registering the assets.
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Macromedia Flash MX 2004 Developing Flash Applications
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About The Training Provider: 123-CBT Computer Based Training
123-CBT Computer Based Training - 123-CBT offers discount pricing on top quality eLearning
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