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Macromedia Flash MX 2004 Developing Flash Applications

123-CBT Computer Based Training
Training Provided by 123-CBT Computer Based Training This course covers how to build a rich Internet application with Macromedia Flash MX 2004. The course has three units. The unit Object-Oriented ActionScript 2.0 introduces learners to object-oriented programming (OOP) concepts used in ActionScript 2.0. Connecting to External Data provides information for sending and retrieving data to and from a Flash file. The third unit, Components, enables learners to identify and use built-in components, create their own components, write ActionScript for components, and export and import component packages.

Learn To:

  • Identify the basic concepts of object-oriented programming (OOP).
  • Identify the key aspects of defining class properties.
  • Identify the different ways for connecting to external data.
  • Identify the steps to add a built-in user interface (UI) component in a Flash document.
  • Identify the steps to export and import Shockwave Component (SWC) files.
Audience:

This course is targeted at beginning and intermediate level users of Flash to develop applications or learn ActionScript.

Deployment:

Self-Study

Accreditation

CEU credits: 0.40 CEUs

Language Options:

US English

Total Learning Time:

4 hours

Objectives:

Unit 1: Object-Oriented ActionScript 2.0
  • Identify the basic concepts of object-oriented programming (OOP).
  • Identify the features of core built-in classes.
  • Identify the features of the classes specific to Macromedia Flash MX 2004.
  • Identify the key aspects of defining classes.
  • Identify the key aspects of defining instance properties.
  • Identify the key aspects of defining class properties.
  • Identify the key aspects of defining methods.
  • Identify the key aspects of class inheritance.
  • Identify the key aspects of packages.
Unit 2: Connecting to External Data
  • Identify the different ways for connecting to external data.
  • Identify the steps to load external data with the LoadVars object.
  • Identify the functions and MovieClip methods to connect to external data using HTTP.
  • Identify the different methods of integrating external data using Extensible Markup Language (XML) in Flash.
Unit 3: Components
  • Identify the features of built-in components in Macromedia Flash MX 2004.
  • Identify the user interface (UI) components available in the Components panel.
  • Identify the steps to add a built-in user interface (UI) component in a Flash document.
  • Identify the different ways of customizing a built-in component.
  • Identify the steps to design the framework for creating a component in Flash.
  • Identify the steps involved in writing ActionScript for a component.
  • Identify the steps to export and import Shockwave Component (SWC) files.
  • Identify the features of the learning interactions available in Macromedia Flash MX 2004.
  • Create a quiz using built-in quiz templates.
  • Identify the steps to configure a learning interaction.
  • Identify the steps for naming and registering the assets.
This is primarily online training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
cd romThis program may be available on CD
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Training Presented in:English
Macromedia Flash MX 2004 Developing Flash Applications --
About The Training Provider: 123-CBT Computer Based Training
123-CBT Computer Based Training - 123-CBT offers discount pricing on top quality eLearning programs from leading computer based training providers. Many of the training courses are available both online or on CD so that you can study at home at your own pace: E-Learning available for - ABAP 6.10 - Access 2003 - Acrobat 6.0 - ASP - ASP.NET - C - Captivate 1.0 - Crystal Reports 8.5 - Crystal Reports v10 - Dreamweaver MX -...
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This page was last updated on sb5- 08/28/08 at 10:33:39 - 20:59:20