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Discreet 3ds max 5 is an extremely powerful, rich and versatile 3d modeling and animation program. In this tutorial, users will learn the fundamentals of 3ds max 5, including: modeling, animation, lighting, camera work and more. The purpose of this tutorial is to show users the basic functions of 3ds max 5 and how to apply them to 3d modeling and animation projects. By mastering the fundamental concepts and getting comfortable moving around in the program, users will be able to work more efficiently and with less trial and error, freeing them up to become more creative. This course will help users gain a solid foundation for mastering advanced concepts. Course Duration: 9 Hours Introduction About This Tutorial Overview What's New in 3ds max 5 pt. 1 What's New in 3ds max 5 pt. 2 Getting Started System Requirements Setting Screen Depth Setting Up Your Workspace Playing Safe Working with 3D Objects Viewing and Hiding pt. 1 Viewing and Hiding pt. 2 Viewing and Hiding pt. 3 Selecting and Naming pt. 1 Selecting and Naming pt. 2 Selecting and Naming pt. 3 Selecting and Naming pt. 4 Applying Modifiers pt. 1 Applying Modifiers pt. 2 Applying Modifiers pt. 3 Working with Modifiers/Parameters pt. 1 Working with Modifiers/Parameters pt. 2 Working with Modifiers/Parameters pt. 3 Applying Transforms Interactively pt. 1 Applying Transforms Interactively pt. 2 Applying Transforms Numerically pt. 1 Applying Transforms Numerically pt. 2 Transforms vs. Modifiers Cloning pt. 1 Cloning pt. 2 Using 2D Shapes to Make 3D Objects 2D Shapes pt. 1 2D Shapes pt. 2 Rendering and Interpolation NURBS Curves Creating Lofts Modifying Lofts Using Deformation Curves Working with Precision Units and Grids Using Snaps Using Keyboard Entry Using Helper Objects Using the Align Tool Controlling with Normals Surface Modeling Introduction to Mesh and Poly Introduction to Patch and Nurbs Editable Mesh pt. 1 Editable Mesh pt. 2 Editable Poly Editable Patch pt. 1 Editable Patch pt. 2 NURBS (surfaces)(converting to NURBS) NURBS (curve-based) Rendering Rendering Basics Rendering Parameters Painting Your World with Materials and Maps Introduction to Materials and Maps Applying Materials/Hierarchical Materials Applying Materials Directly to Sub-Objects Introduction to the Maps Rollout Applying Materials to Sub-Objects Saving/Retrieving Materials Creating Mapped Materials Maps on Sub-Objects/Coordinates Rollout Coordinates Rollout/Angle/Blur The Ink'N'Paint Material Animation - Introduction Animation: Auto Key Animation: Set Key Basic Cameras and Lights Standard Cameras Camera Controls Standard Lights: Target/Free Lights Target/Free Light Controls Omni and Skylight Aligning Cameras/Lights Advanced Lighting: Daylight/Radiosity pt. 1 Advanced Lighting: Daylight/Radiosity pt. 2 Atmospheric Effects Fire Effect Volume Fog Fog Volume Light Animation Linking and Hierarchies Pivot Points Schematic View Viewing an Animation Previewing Animation Inverse Kinematics: Basics Inverse Kinematics: Motion/Hierarchy Panels Bones and Skin: Creating/Adding Bones Bones and Skin: Adjusting Envelopes Bones and Skin: Testing/Fine Adjustments Animation - Motion Controllers Motion Controllers: Introduction Trajectories/Linear Position/Path Controller Track View: Curve Editor pt. 1 Track View: Curve Editor pt. 2 Track View: Dope Sheet Special Effects Particle Systems: Basics and Presets SuperSpray Particle System pt. 1 SuperSpray Particle System pt. 2 Space Warps: Overview/Creating Space Warps: Binding Objects Dynamics: Bouncing a Sphere PDeflector: Bouncing Particles Reactor pt. 1 Reactor pt. 2 Reactor pt. 3 Creating a Morph Compund Object Working with a Morph Compound Object Morphing: the Morpher Modifier Video Post Plug-Ins and Complementary Software Character Studio: Creating and Posing Character Studio: Animation Discreet Certified Plug-Ins Other 3rd Party Plug-Ins Poser and 3ds max: Creating Morph Targets Poser and 3ds max: Importing into 3ds max Poser and 3ds max: Poser Materials pt. 1 Poser and 3ds max: Poser Materials pt. 2 Poser and 3ds max: Morphing in max Rhino NURBS : Introduction Rhino NURBS: Creating in Rhino Rhino NURBS: Importing into max Credits About the Author
Training Avaliability and Delivery
This is primarily cdrom training
This program may be available on CD
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