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Provided by: 123-CBT Computer Based Training Flash 5 |
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Course Overview
This is the first course in a three part curriculum about Macromedia products that can be used for Web design. This course teaches students how to use Flash 5. Additionally, it covers the basic and intermediate skills needed to create animated Web sites using Flash.
Learn To
Create and preview movies and set attributes of text.
Create and modify shapes.
Create symbols and modify objects and graphics in Flash 5.
Edit and modify layers, create different types of animation, and buttons in Flash 5.
Optimize and publish Flash movies.
Audience
The audience for this course includes End Users and Application Developers. Students should have basic knowledge of computer graphics, HTML, and Web-page design.
Content Emphasis
Skills-Based
Deployment Options
Internet / Intranet, Download, LAN, Workstation
Accreditation
NASBA credits: 4 CPE Credits
Language Options
American English
Total Learning Time
6 to 8 hours
13886 Objectives
Unit 1: Flash 5: An Introduction
1 - 2 hours
Identify the elements of the Flash 5 interface used in a specified situation.
Set Flash 5 preferences by using the menu bar.
Set the properties of a Flash 5 movie by using the menu bar.
Preview a specified Flash 5 movie by using the menu bar.
Create a shape by using the tools on the Toolbar.
Convert a line to the Fill style by using the Toolbar.
Expand a shape by using the Toolbar.
Soften the edges of a specified shape by using the Toolbar.
Apply stroke and fill to a specified shape by using the Arrow Tool.
Set the properties of the text in a movie by using the Panels menu.
Set the attributes for the text in a movie by using the Text Options Panel.
Unit 2: Flash 5: Symbols, Objects, and Graphics
1 - 2 hours
Create a symbol in a movie by using the menu bar.
Edit a symbol in a movie by using the menu bar.
Arrange objects in a movie by using the Toolbar.
Transform objects in a movie by using the menu bar.
Align objects in a movie by using the Toolbar.
Identify the advantages of breaking apart objects in a specified situation.
Modify the properties of a bitmap by using the Import dialog box.
Convert a bitmap into a vector graphic by using the menu bar.
Unit 3: Flash 5: Layers, Animation, and Buttons
2 hours
Edit a layer by using the menu bar.
Modify the properties of a layer by using the context menu.
Create
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