Course Description:
This three day hands-on course will familiarize students with Motion, Apple s revolutionary software for motion graphics design. The course comprehensively covers working with Motion s Real-Time Design engine and interface, behavior-based animation, parameter behaviors, blend modes, advanced particle system design, advanced title animation, working with templates, chroma key techniques, masking methods, DVD motion menu design, tablet-driven gesture UI techniques, working with audio, keyframing, and integration.
Learning Objectives:
What you will learn:
- Understanding Behavior-based Animation
- Working with Blend Modes
- Chroma Key techniques
- Advanced particle system design
- Working with templates
- Masking methods
- DVD Motion menu design
- Tablet-driven gesture UI techniques
- Working with Audio
- Keyframing techniques
- Integration with Apple Professional Applications
Target Audience:
Students should have the following prerequisite knowledge prior to attending the course:
- Basic knowledge of the Macintosh OS
Course Outline:
Lesson 1
- A Tour of Motion
- Getting to know the interface
- Some Windowing Hot Keys
- Setting the Play Range
- Zooming the Canvas
- Adding Objects
- Applying Behaviors
- Applying Filters
- Soloing Objects and RAM previews
- Deactivating Behaviors and Filters
- Using Particle Simulations
Lesson 2
- Using Generators
- Applying Generators from the Library
- Exploring Abstract Particles
- Using the Cellular Generator
- Working in the Inspector
- Working with Gradients
- Using Hot Boxes and Sliders
- Adding a Slit Scan
- Rendering a Generated Object
Lesson 3
- Working with Layers and Objects
- Creating a TV station ID
- Building a Multi-Layered Composite
- Navigating the Layers Tab
- Working with Filters and Behaviors in the Layers Tab
Lesson 4
- Using Templates
- Using Motion's Templates
- Accessing Template Elements
- Creating Your Own Templates
Lesson 5
- Particles and Parameter Behaviors
- Building Particles from a Movie Clip
- Refining the Particle System
- Adding a Splash of color
- Putting English on the ball
- Changing Scale, Birth, Death, and Transitory
- In-between Called Life
- Using the Still-Proxy Method
- Using Parameter Behaviors
- Modifying the Butterflies Movements
- Creating an Implosion
Lesson 6
- Advanced Particle
- Design Working with Sprites
- Adding a Second Particle Cell
- Modifying particle behavior
- Using Particle Proxies and RAM preview
- Blending Dust
Lesson 7
- Using Blend Modes
- Blending Objects
- Creating a Title
- Adding a Logo
- Changing Media Properties
- Adding the Explosion and Sound
Lesson 8
- Drawing Gestures
- Activating Gestures
- Working with Gestures
- Exploring the Gestures Dictionary
Lesson 9
- Keying Pulling a Key
- Treating the Edges
- Creating a Garbage Matte
- Keyframing the Garbage Matte
- Fixing the Choke Problem
- Adding a Zoom Blur
Lesson 10
- Nonlinear Editing
- Assembling the Video
- Bringing On the Butterflies
- Adding a Lens-Flare Filter
- Adding the Cinemative Graphics
- Adding the Explutterfly
- Adding the Hero
- Fading Out
Lesson 11
- Audio and Markers
- Hesit Squad-the Backstory
- Mixing the Soundtrack
- Adding Markers
Lesson 12
- Keyframing Animating the blueprint
- Setting the keys manually
- Working in the Keyframe Editor
- Stylizing the FloorPlan Object
- Masking Off the Canvas
- Adding Circle Strings
- Adding the Rising Gun
- Blurring the GunRaise Object
- Adding Crazy Squares
- Adding the Final Scene Transition
- Going Further
Lesson 13
- Creating Text Effects
- Building a Frenetic Text Effect
- Working with Text Parameters
- Animating Text on a Path
- Animating the Tracking and Slant
- Animating the Position
- Applying Motion Blur
- Adding Personality to the Text
- Creating a preset
- Applying Text Behaviors
- Working with the sequence behaviors
- Going further with text
Lesson 14
- Integrating with Apple Pro Applications
- Creating a Lower Third for Final Cut Pro
- Creating a DVD Motion Menu
Lesson 15
- Motion 2 Working in Float Space
- Setting up float space
- Open EXR
- The Replicator
- A New Way to Keyframe
- New Filters and Generators
- Working with MIDI Parameter Behaviors
- Using Motion Menu Loop Point Markers