MetaCreations Infini D 4 5
Training
Provided by The Virtual Training Company
Infini-D 4.5 makes 3D animation feel like second nature, featuring the perfect balance of professional animation features, high-end special effects, and broadcast quality output, all within a celebrated, intuitive working environment. Version 4.5 features a dramatically faster renderer, a robust batch rendering queue, powerful new particle effects, and support for MetaCreations' MetaStream. In this 9.5 hour long tutorial, author Matt Neutra begins by covering the tools and menus, then moves smoothly into more complicated aspects of the program such as modeling objects, editing objects and lights, special effects, and animation tricks. With Virtual Training Company, you can even begin learning right away by clicking on the section of your choice.
|
|
||||||||
MetaCreations Infini D 4 5
Introduction
- About this CD
Getting Started
- System Requirements
- Setting Screen Depth
- Setting Memory & Launching Infini-D
- Preferences Overview
- Creating a Scene
- Setting Up QD3D
- Placing & Deleting Objects
- Exiting Infini-D
Tools & Menus
- Memory Allocation
- File Menu
- Edit Menu
- Model Menu
- Animation Menu
- Windows Menu
- Object Manipulation Tools
- Camera & Light Tools
- Object Manipulation Tools
- Object Linking Tools
- Scale & Squash Tools
- View Manipulation Tools
- Marquee Render Tool
- Keyboard Shortcuts
Pallets and Views
- The Command Floater
- The Information Tab
- Navigation Tab
- Animation Tab
- Object Tab
- Modifiers Tab
- Surfaces Tab
- Display Tab
- Filters Tab
- Standard View Windows
- Camera View Windows
- Editing Views
- Sequencer Window
- Sequencer Shortcuts
- Navigate in a View
- How to use Views
- Selecting with the Sequencer
Modeling Objects
- Work with Objects in a Scene
- Primitive Objects
- Extrude Objects
- Lathe Objects
- Freeform Objects
- Text Object
- Terrain Objects
- Particle Objects
- Importing & Exporting Objects
- Object Settings Tab
- Boolean Functions
- Boolean Case Study
- Object Hierarchies & Links
- Object Constraints
- Copy, Paste & Duplicate
- Using Origin as a Reference
Editing Objects
- SplineForm Modeller
- SplineForm Workshop
- What Is Path Modelling?
- SplineForm Modeller Interface
- Modelling in SplineFrom
- Importing EPS Files
- Object Liary
- SplineForm Model Case Study
- Mesh Editor Interface
- What is a Mesh?
- Working in the Mesh Editor
- Mesh Point Tools
- Mesh Deform Tools
- Mesh Settings
- Mesh Model Case Study
Surfaces and Textures
- Applying & Selecting Procedural Surface
- Editing Surfaces
- Creating a New Surface
- Import Textures or QT Movies
- Composed Surfaces
- Composed Surface Case Study
- Surface Liary
- Surface Case Study
Adding & Editing Lights
- Light Types
- Distant Light
- Point Light
- Tube Light
- Spot Light
- Target Spot Light
- Ambient Light
- Sharp and Soft Shadows
- Volumetric Light
- Lens Flares
- Gels & Masks
Composing a Scene
- Environment Settings
- The Subject of your Scene
- Setting the Atmosphere
- Adding Lighting
- Cameras and Lenses
- Working Efficiently
- Using Book Marks
Special Effects
- Fog
- Editing Particle Systems
- Reflex Filters
- Morphing
- Shadow Catchers
Animation
- What Is Animation?
- Sequencer
- Simple Animation Case Study
- Animation Assistants
- Velocity Graph
- Motion Paths
- QTVR Objects
- QTVR Panoramas
- Importing Audio
Deformations
- Deformations
- Twist
- Bend
- Taper
- Shear
- Bulge
- Linear Wave
- Circular Waves
- Offset
- Rotate
- Scale
Animation Tricks
- Duplicating Animated Objects
- Hidden Parents
- Animating Surfaces
- Morphing with the Model Liary
- Ghosting
Rendering
- Rendering & Backburner Overview
- Rendering Overview
- Render Settings
- Rendering Views
- Using Backburner
- Preview Over Video
- Time Savin Rendering Trick
Appendix
- General Preferences
- Scene Preferences
- Windows Preferences
- Manipulation Preferences
- Tools Preferences
- Colors Preferences
- Rendering Preferences
- What is Anti-Aliasing?
- What is Field Interlacing?
Case Studies
- Animating a Boolean
- Creating Fireworks
- Animating Lens Flares
- Simulating a Sparkler
- Simulating Water
- Animating a Shark
- Basic Flying Logo
- Shadow Catcher Case Study
- Animating Cameras
- Bump Map Case Study
- Two Surface Text
About The Training Provider: The Virtual Training Company
The Virtual Training Company - The Virtual Training Company started in California's Silicon Valley in 1996.
VTC grew quickly over the next three years and relocated first in 1999 to the beautiful town of Winchester, Virginia; and six years later to Stephens City, Virginia.
The company was founded by British born Mark Vernon who started producing CD-based training for Apple software. The format on the CDs - narrated...
