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Provided by: The Virtual Training Company

auto des sys form Z 3 9

Training Provided by The Virtual Training Company AutoDesSys FormZ is a 3D modeling application that incorporates drafting and rendering. It's the perfect tool for architects, landscape architects, engineers, product and interior designers, illustrators, and animators, whether they are mature users or novices. FormZ combines solids and surface modeling so users can create any form, real or imaginary. The highly interactive interface allows the user to generate objects graphically by using the mouse, through numeric input through the keyboard, or by mixing methods. Join Professor C. William Fox as he helps you to get the most out of this application. You can begin learning from this Virtual Training Company Tutorial right now by simply clicking on one of the links below.
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Training Presented in:English
auto des sys form Z 3 9
Introduction
  1. Overview & Versions of formZ
  2. About this Tutorial
  3. The 3D Modeling Environment
  4. Features of formZ
  5. Installation & Memory Management
  6. Launching formZ
The Interface
  1. Screen Features
  2. The Graphics Window & Window Tool Palette
  3. Viewing & Zooming
  4. The Prompts Palette
  5. The Colors/Surface Styles Palette
  6. Getting Help
  7. Turning Tools Off & On
  8. Saving Your Preferences
  9. Keyboard Command Differences between Mac & PC
Drawing 2D Shapes
  1. Drawing Rectangles
  2. Drawing Polygons (Simple & Patterned)
  3. Drawing Circles & Ellipses
  4. Generating Line Drawings
  5. Drawing Arcs
  6. Mixing Straight Lines & Arcs
  7. Drawing Spline Curves
  8. Drawing Sketches & Stream Lines
  9. Drawing 2D Enclosures
  10. Drawing with Numeric Input
Drawing, Viewing & Rendering 3D Objects
  1. 3D Extrusions
  2. 3D Extrusions Converged (to a Point)
  3. 3D Enclosures
  4. Heights of Objects
  5. Plotting & Rendering Objects
  6. Types of Facetted Objects Generated by formZ
Generating 3D Primitives
  1. Generating a Primitive Cube
  2. Generating Cones & Cylinders
  3. Generating Spheres
  4. Generating Tori
  5. How the Analytic Primitives are Displayed
  6. Generating Spherical Objects
Picking Objects
  1. Picking & Unpicking Objects
  2. The Topological Levels
  3. Prepicking & Postpicking
Moving, Rotating, Sizing & Mirroring Objects
  1. Moving Objects
  2. Reading 3D Space
  3. Moving Entities at Different Topological Levels
  4. Rotating Objects
  5. Resizing (Scaling) Objects
  6. Mirror Objects
  7. Copying Objects
  8. Numerically Defined Transformations
Derivative Objects
  1. Derivative 3D Objects
  2. Ghosted Objects
  3. Derivative Objects from Parts of Other Objects
  4. Derivative Objects from Complete Objects
  5. Derivative Surface Objects
  6. Parallel Objects
  7. Unfolding Objects
Terrain Models
  1. Meshed Terrain Model
  2. Stepped Terrain Model
  3. Triangulated Contour Model
Objects of Revolution
  1. Lathed Objects
  2. Helixes
Stairs
  1. Spiral Stairs
  2. Stairs from Paths
  3. Stairs from Contour Lines
Sweeps Along Paths
  1. Axial Sweeps
  2. Two Source Sweeps
  3. Two Path Sweeps
  4. Boundary Sweeps
  5. Sweeps Along Faces of Objects
Skinning
  1. Skins Along Paths
  2. Generating Nurbz from Skins
  3. Cross Skinning
Meshes
  1. Plain Meshes
  2. Smooth Meshes
  3. Reducing the Resolution of Meshes
Deformations
  1. Profiles & Mesh Movement
  2. Point Disturbances
  3. Object deformation
Rounding Objects
  1. Plain Rounding
  2. Controlled Rounding
Curved Line Meshes
  1. Controlled Curves
  2. Controlled Meshes
  3. Nurbz Meshes
Patches
  1. Deriving Patches
  2. Growing, Stitching & Attaching Patches
  3. Dividing Patches
Metaformz
  1. Generating & Evaluating Metaballs
  2. Generating & Evaluating Metaformz
  3. Modeling with Metaformz
Boolean, Trim & Stitch Operations
  1. Union, Intersection & difference of 2D Shapes
  2. Union, Intersection & difference of 3D Shapes
  3. Objects Splitting Each Other
  4. 2D Booleans for 3D Modeling
  5. Trimming & Stitching
Sections of Objects & Contours
  1. 2D Sections
  2. 3D Sections
  3. Deriving Contour Lines
Text
  1. Placing & Editing Text
  2. Text Along Path & Between Lines
  3. Editing Text Control Lines
Symbols & Instances
  1. Creating Symbol Definitions
  2. Placing Symbols
Attaching
  1. Attaching Objects
  2. Point-to-Point Attachments
  3. Segment-to-Segment Attachments
  4. Face-to-Face Attachments
  5. Setting the Justification Options
  6. Object-to-Object Attachments
  7. Attaching Surface Objects
Aligning & Distributing
  1. Aligning & Distributing Options
Extending Segments to Surfaces
  1. Extending Options
Placing Objects on Other Objects
  1. Placing Options
Attributes, Layers & Querying
  1. Coloring Objects & Their Faces
  2. Placing Objects on Layers
  3. Querying Objects & Their Parts
Insertions & Deletions
  1. Inserting Outlines
  2. Inserting faces & Volumes
  3. Inserting Holes
  4. Inserting Openings
  5. Deleting Points, Segments, Outlines & Faces
Reference Planes & Their Palette
  1. Defining Arbitrary Reference Planes
  2. Switching Planes from the Palette
  3. The Reference Plane Tools
Views & Their Palettes
  1. Saving Custom Views
  2. The Viewing Tools
Model Example - Three Story Building Frame
  1. File Organization & Set-Up
  2. Constructing Slab & Columns
  3. Duplicating & Locating Slabs & Columns
  4. Constructing & Duplicating Stairs
  5. Visualizing the Model
Model Example - Site & Small Building
  1. Creating Walls, Openings and Insertions
  2. Creating the Roof
  3. Creating the Site
  4. Visualizing the Completed Project
Model Example - Sail Boat using Mesh Techniques
  1. Creating the Hull
  2. Creating the Mast & Sails
  3. Merging Parts and Visualizing Project
Model Example - A Flower using NURBS
  1. Creating the Exterior Pedals
  2. Creating the Interior Pedals
  3. Creating the Bud, Stem & Leaves
Model Example - Toy Duck using Cage & Patches
  1. Creating the Cage
  2. Editing the Cage
  3. Refining the Cage Form
  4. Converting the Cage to a Patch Object
  5. Detaching a Piece of the Cage
Model Example - A Mousehead using Metaformz & Patches
  1. Creating the Head using Metaformz
  2. Creating the Ears using Patches
  3. Creating the Nose
  4. Creating the Eyes
About The Training Provider: The Virtual Training Company
The Virtual Training Company - The Virtual Training Company started in California's Silicon Valley in 1996. VTC grew quickly over the next three years and relocated first in 1999 to the beautiful town of Winchester, Virginia; and six years later to Stephens City, Virginia. The company was founded by British born Mark Vernon who started producing CD-based training for Apple software. The format on the CDs - narrated...
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This page was last updated on sb5- 08/28/08 at 10:37:34 - 03:11:28