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Provided by: The Virtual Training Company

3D Studio Max 4

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3D Studio Max for Windows is the world's best-selling, professional 3D modeling, animation and rendering software for creating visual effects, character animation and next generation game development. Join Adam Beare as he takes you from the basics, such as introducing the interface, viewports, the main tool bar, pop menus and controls, to more complicated material such as modeling using geometry, space warps, lights and cameras, and utilities rollout. You can start learning right now by clicking one of the movie topics below.

Training Avaliability and Delivery

This is primarily online training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
Contact The Virtual Training Company for more information
Training Presented in:English

Training Program Details


Intro to 3ds max 4
  1. Intro
  2. Brief Overview of max 4
  3. Whats new in max 4?
Setup
  1. System Requirements
  2. Video Settings
  3. Starting max4 for the First Time
  4. Basic Preference
  5. Getting to Know max4 Interface
  6. Getting to Know Viewports
  7. Starting a New File
  8. Adding and Removing Data
  9. Changing Base Parameters of Objects
  10. Methods of Place and Selecting Objects in max4
  11. Advanced Selection of Objects
  12. Selection by Name
Pop Menus
  1. Pop Menu File
  2. Pop Menu Edit
  3. Pop Menu Tools
  4. Pop Menu Group
  5. Pop Menu Views
  6. Pop Menu Create
  7. Pop Menu Modifiers
  8. Pop Menu Animation
  9. Pop Menu Graph Editors
  10. Pop Menu Rendering
  11. Pop Menu Customize
  12. Pop Menu Help
Main Tool Bar
  1. Main Tool Bar
  2. Tool Bar Undo and Redo
  3. Select and Link
  4. Unlink Selected
  5. Bind to Space Warp
  6. Select Object
  7. Region Select - Tools
  8. Selection Filter List
  9. Select by Name
  10. Select and Move
  11. Select and Rotate
  12. Select and Uniform Scale
  13. Select and Manipulate
  14. Reference Coordinate System
  15. Use Pivot Point Center
  16. Restrict X;Y;Z;XY;WZ;YZ
  17. Mirror
  18. Spacing Tool
  19. Array
  20. Snapshot
  21. Align to View
  22. Align
  23. Normal Align Pt 1
  24. Normal Align Pt 2
  25. Place Highlights
  26. Align to Camera
  27. Named Selection Sets List
  28. Track View
  29. Schematic View
  30. Render Scene
  31. Quick Render (Production)
  32. Quick Render (Draft)
  33. Quick Render (ActiveShade)
  34. Render Type
  35. Render Last
Command Panel
  1. Intro
  2. Create Panel
  3. Modify Panel
  4. Motion Panel
  5. Hierarchy Panel
  6. Motion Panel
  7. Display Panel
  8. Utilities Panel
Viewport Controls
  1. Intro
  2. Smooth and Highlight
  3. Min/Max Toggle
  4. Zoom
  5. Region Zoom
  6. Pan
  7. Arc Rotate
  8. Arc Rotate on Selection/Arc Rotate Sub-Object
  9. Zoom Extents
  10. Zoom Extents All
  11. Zoom Extents Selected/Zoom Extents All Selected
  12. Zoom All
  13. Views
  14. Grid
  15. Degradation Override
Animation Controls
  1. Intro
  2. Play/Stop
  3. Go To Start - Go To End
  4. Previous Frame - Next Frame
  5. Animate
  6. Time Configuration
  7. Key Mode
Status Bar Controls
  1. Intro & 2D Snap; 2.5D Snap; 3D Snap
  2. Angle Snap
  3. Percent Snap
  4. Spinner Snap
  5. Selection Lock Toggle
  6. Coordinate Display
  7. Status Typin
Modeling Using Geometry Standard Primitives
  1. Intro
  2. Box
  3. Sphere
  4. Cylinder
  5. Torus
  6. Teapot
  7. Cone
  8. GeoSphere
  9. Tube
  10. Pyramid
  11. Plane
  12. Creation Method
Modeling using Geometry Extended primitives
  1. Intro
  2. Hedra
  3. Chamfer Box
  4. OilTank
  5. Spindle
  6. Gengon
  7. RingWave
  8. Hose
  9. Torus Knot
  10. Chamfer Cylinder
  11. Capsule
  12. L-Ext
  13. C-Ext
  14. Prism
Modeling Using Shapes Splines
  1. Intro
  2. Line
  3. Circle
  4. Arc
  5. NGon
  6. Text
  7. Section
  8. Rectangle
  9. Ellipse
  10. Donut
  11. Star
  12. NURBS Curves; Point Curve
  13. NURBS Curves; CV Curve
Modeling Using Geometry Compound Objects
  1. Intro
  2. Boolean
  3. Connect
  4. Scatter
  5. Mesher
  6. Terrain
  7. ShapeMerge
  8. Conform
  9. Morph
Geometry Particle Systems
  1. Intro
  2. Spray
  3. Super Spray
  4. Parray
  5. Snow
  6. Blizzard
  7. PCloud
Geometry Patch; Nurbs; Dynamics
  1. Intro
  2. Quad Patch
  3. Tri Patch
  4. NURBS Surface; Point Surface
  5. NURBS Surface; CV Surface
  6. Dynamics Objects; Spring
  7. Dynamics Objects; Damper
Lights and Cameras
  1. Intro
  2. Omni
  3. Target Spot
  4. Target Direct
  5. Free Spot
  6. Free Direct
  7. Target Cameras
  8. Free Cameras
Helpers
  1. Intro
  2. Dummy
  3. Point
  4. Grid
  5. Tape
  6. BoxGizmo
  7. SphereGizmo
  8. CylGizmo
  9. VRML97 Helpers
Space Warps
  1. Intro
  2. Push
  3. Vortex
  4. PBomb
  5. Gravity
  6. Displace
  7. Motor
  8. Drag
  9. Path Follow
  10. Wind
  11. Deflectors Intro
  12. POmniFlect
  13. SOmniFlect
  14. UOmniFlect
  15. SDeflector
  16. Deflector
  17. UDeflector
Space Warps Geometric-Deformable; Modifier-Based
  1. Intro
  2. Free-form Deformations Box
  3. Free-form Deformations Cylinder
  4. Wave
  5. Bomb
  6. Ripple
  7. Conform
  8. Intro to Modifier-Based Space Warps
  9. Bend Space Warp
  10. Taper Space Warp
  11. Noise Space Warp
  12. Twist Space Warp
  13. Skew Space Warp
  14. Stretch Space Warp
Systems standard
  1. Intro
  2. Bones
  3. Sunlight
  4. Ring Array
  5. Biped
Basic Modifiers
  1. Intro
  2. Object Parameters
  3. Object Modifier stack
  4. Modifier Types
  5. Parametric modifiers Bend
  6. Parametric modifiers Taper
  7. Parametric modifiers twist
  8. Parametric modifiers Noise
  9. Parametric modifiers Stretch
  10. Parametric modifiers Squeeze
  11. Parametric modifiers Push
  12. Parametric modifiers Relax
  13. Parametric modifiers Ripple
  14. Parametric modifiers Wave
  15. Parametric modifiers Skew
  16. Parametric modifiers Slice
  17. Parametric modifiers Spherify
  18. Mesh Editing Edit Mesh
  19. Mesh Editing Tessellate
  20. Subdivision Surfaces MeshSmooth
  21. Animation Modifiers Melt
  22. Animation Modifiers Flex
  23. UV Coordinate Modifiers UVW Map
  24. Free Form Deformations FFD(box) or FFD(cyl)
Hierarchy Panel
  1. Intro
  2. Hierarchy panel Pivot button
  3. Hierarchy panel Link Info button
  4. Hierarchy panel IK button
Motion Panel
  1. Intro
  2. Motion Panel Parameters
  3. Motion Panel Trajectories
Utilities Rollout
  1. Intro
  2. Utilities Rollout Asset Browser Button
  3. Utilities rollout Collapse Button
  4. Utilities rollout Color Clipboard Button
  5. Utilities rollout Polygon Counter
First Tutorial - Basic Modeling; Material; Render and Animation
  1. Intro
  2. Basic Modeling Using Standard Primitives
  3. Continuation of Basic Modeling Using Standard Primitives
  4. Continuation of Basic Modeling Using Standard Primitives
  5. Grouping Standard Primitives
  6. Basic Materials
  7. Basic Rendering Environment
  8. Basic the Rendering Tool
  9. Basic Modeling Using Standard Primitives to be Animated
  10. Basic Animation Using Key Frame Animation
Second Tutorial - Intermediate Modeling; Material; Render and Animation
  1. Intro
  2. Intermediate Modeling using Standard Primitives & Preparation of Compound Tools
  3. Adding a Meshsmooth Modifier
  4. Adding Standard Primitives for Compound Modeling
  5. Intermediate Materials
  6. Adding Booleans to the Standard Primitives
  7. Putting Scenes Together
  8. Animating Modifiers
  9. Basic of Track View
3rd Tutorial - Beyond the Basics Modeling; Materials and Animation
  1. Intro
  2. Modeling with Splines
  3. Using the Modifier; Lathe
  4. Raytraced Materials
  5. Modeling with the Lofts
  6. Using Primitives to Finish Off
  7. Sub-object Modeling
  8. Sub-object Materials
  9. Intro to Space Warp Animation
  10. Putting Scenes Together
  11. Adding a Bomb Spacewarp
  12. Setting the Start Frame for the Bomb Spacewarp
  13. Setting the Render Scene for Outputting to a AVI
  14. Animating and Rendering a Particle System
Fourth Tutorial - Material Mapping
  1. Intro to Basic Material Mapping Coordinates and Lighting
  2. Basic Planar Mapping Coordinates
  3. Basic Cylindrical Mapping Coordinates
  4. Basic Spherical Mapping Coordinates
  5. Basic Box Mapping Coordinates
  6. Basic Lighting Intro
  7. Using Target Spot Lights
  8. Using Omni Lights and the ActiveShader

About The Virtual Training Company - Training Provider

The Virtual Training Company - The Virtual Training Company started in California's Silicon Valley in 1996. VTC grew quickly over the next three years and relocated first in 1999 to the beautiful town of Winchester, Virginia; and six years later to Stephens City, Virginia. The company was founded by British born Mark Vernon who started producing CD-based training for Apple software. The format on the CDs - narrated...
3D
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