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Provided by: The Virtual Training Company

Macromedia Flash ActionScripting

Training Provided by The Virtual Training Company Virtual Training Company's Flash ActionScripting tutorial gives you an in-depth look into the scripting abilities of Macromedia's Flash 5. Author Don Rissler teaches with the assumption that you are already familiar with Flash, and he dives right into teaching you the actionscripting capabilities. Some of what you will learn includes Motion blur, the Ring of Saturn, the break down of scripting functions, and making button scripts. To get started, simply click one of the topics below.
This is primarily online training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
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Training Presented in:English
Macromedia Flash ActionScripting
Motion Blur
  1. Creating Text
  2. Using Duplicate Clips
  3. SetProperty & Test
3D Logo with Ring of Saturn Text
  1. Intro
  2. Creating the Logo
  3. Adding Text/Creating Sphere
  4. Creating the Logo Shadow
  5. Creating the Sphere Shadow
  6. Testing & Tweeking
  7. Standard Debugging
Basic Drag & Drop Menu
  1. Intro
  2. Creating the Menu
  3. Designing the Tab Layer & Buttons
  4. Adding the Drag/Drop Actionscript
  5. Break down of Scripting Functions
Pen Writes Script on Page
  1. Designing the Brush Graphic
  2. Using Path Style Control
  3. Prepping the Letters
  4. Using a Mask Control
Moving Light Source
  1. Intro & Demonstration
  2. Create/Animate Text
  3. Adding Star Animation
  4. MovieClip Duplication
  5. Errorchecking Code
  6. Tweeking & Testing
Using Random SWFs
  1. Random Access Primer
  2. Basic Script
  3. Advanced Walk-through
  4. Working With Levels
  5. Using Load Movie
  6. Using Arrays
Mouse Follow/Basic & Advanced
  1. Intro & Demonstration
  2. Add Script to Existing Clip
  3. Making a Letter Follower
  4. Creating the Rollover Button
  5. Actionscript for each Letter (1)
  6. Actionscript for each Letter (2)
  7. Adding a Data Collection Loop (1)
  8. Adding a Data Collection Loop (2)
  9. Using a Movement Condition
  10. Error Checking & Testing
2D Particle System
  1. Intro & Flame Creation
  2. Animating the Flame
  3. Adding Control Script
  4. Duplicating Movie Clips
  5. Debugging Parameters
3D Rotating Particle System
  1. Intro & Particle Creation
  2. Animating Each Particle
  3. Attaching Particle to Path
  4. Initialization Scripting
  5. Actionscript Path Control
  6. Testing & Debugging
Animation Primer
  1. Squash & Stretch
  2. Optimizing Tweening
  3. Character Setup
  4. Linework
  5. Painting & Filling
  6. Setting up Pivots
  7. Symbol Animation
  8. Importing Line Art
  9. Line Animation
  10. Tracing Image
  11. External Image Files
  12. Convert to Outlines (1)
  13. Convert to Outlines (2)
  14. Video Sequences
Game Basics
  1. Concept Demonstration
  2. Create the Background
  3. Making the Angle Display
  4. Adding the Input Button
  5. Adding/Checking Math Script
Collision Detection Primer
  1. Building your Spaceship (1)
  2. Building your Spaceship (2)
  3. Building an Enemy Asteroid (1)
  4. Building an Enemy Asteroid (2)
  5. Blowing up the Spaceship
  6. Writing/Testing the Script
MP3 Player with Volume & Pan Dials
  1. Introduction
  2. Outlining the Interface
  3. Mirroring the Outline
  4. Adding Gradient Fills
  5. Making the Panning Feedback
  6. Adding the Volume/Pan Buttons (1)
  7. Adding the Volume/Pan Buttons (2)
  8. Creating the Start/Stop Buttons
  9. Pan Direction Indicator Creation
  10. Adding the Control /Music Clips
  11. Control Clip Labeling
  12. Volume/Pan Actionscript
  13. Adding Dial Movement Scripts
  14. Making Play Button Scripts
  15. Making Stop/Next Button Scripts
  16. Making a Simple Jacobs Ladder
  17. Importing the MP3 Files
  18. Testing the Player
Basic First Person Flight Sim Game
  1. Flowchart Walkthrough
  2. Creating Cockpit
  3. Creating Cockpit (2)
  4. Creating the Gunsight
  5. Animating Ammunition
  6. Making Flight Gauge
  7. Animating Gauge
  8. Adding Sky & Clouds
  9. Using 3D Models
  10. Using Swift 3D
  11. Tweeking 3D Frames
  12. Optimizing 3D Animation
  13. Adding Function Blocks
  14. Adding Enemy Plane
  15. Autonomous Control System
  16. Enemy Movement Clips
  17. Adding Cloud Symbols
  18. Finishing Gauge Layout
  19. Adding Plane Control System
  20. Final Animation & Testing
Third Party Software
  1. Third Party Software (1)
  2. Third Party Software (2)
About The Training Provider: The Virtual Training Company
The Virtual Training Company - The Virtual Training Company started in California's Silicon Valley in 1996. VTC grew quickly over the next three years and relocated first in 1999 to the beautiful town of Winchester, Virginia; and six years later to Stephens City, Virginia. The company was founded by British born Mark Vernon who started producing CD-based training for Apple software. The format on the CDs - narrated...
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