discreet 3ds max 7
Training
Provided by The Virtual Training Company
Discreet 3ds max 7 is the latest version of Discreet's award-winning modeling, animation, and rendering solution used by the world's top 3D professional artists and designers to create eye-catching visual effects, cutting-edge games, and unique design visualizations. VTC Author Michael Hurwicz guides you through visualization, construction and animation of your own 3D projects and characters, utilizing 3ds max 7's improved character creation and animation features. His expertise and easy to follow teaching style will have you creating worlds of your own in no time. To get started learning 3ds max 7 today, simply click on the links.
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discreet 3ds max 7
Introduction
- About This Tutorial
- Overview Pt.1
- Overview Pt.2
- New in 3ds max 7
Getting Started
- System Requirements
- Setting Screen Depth
- Setting Up Your Workspace
- Playing Safe
Working With Objects
- Viewing & Hiding
- Selecting Objects Pt.1
- Selecting Objects Pt.2
- Named Selection Sets
- Renaming
- Case Sensitive & Lock
Modifying Objects
- Modifiers Intro
- Modifier Sets
- Grayed Out Buttons
- Segmentation & Modifiers
- Limits
- Axis/Coordinate System Pt.1
- Axis/Coordinate System Pt.2
- Modifier Order
- Instanced/Make Unique
Transforming & Cloning
- Transforms Intro
- Move/Reference Coordinates
- Rotate
- Transforms: Screen Handle
- Unconstrained Rotation
- Scale
- Squash
- Numeric Transforms: Move
- Numeric Transforms: Rotation
- Numeric Transforms: Scale
- Reset XForm
- Cloning Intro
- Viewing Clone Dependencies
- Mirror Clone
- Arrays
Previewing & Rendering
- Intro to Previewing & Rendering
- Animation: >Make Preview
- ActiveShade
- Rendering
- Rendering to Still-Image File Formats
- Network & Background Rendering Pt.1
- Network & Background Rendering Pt.2
Groups & Layers
- Groups: Intro
- Group: Open/Close/Ungroup/Explode
- Group: Attach/Detach
- Layers Toolbar
- Layers Manager
Using 2D Shapes To Make 3D Objects
- 2D Shapes
- Lathing a Line (Wine Glass)
- Lathing a Circle (Helmet)
- Extrude (Text & Star)
- Lofted Objects: Intro
- Lofting Using Multiple Shapes
- Using Deformation Curves
- Easy Modification of Lofts
- Vertices: Corner/Bezier/Smooth
Working With Precision/To Scale
- Working To Scale/Viewport Setup
- Using Snaps/Snaps Toolbar Pt.1
- Using Snaps/Snaps Toolbar Pt.2
- Quick Align
- Keyboard Entry/Align
- Clone & Align
- Normal Align
Surface Modeling
- Introduction to Surface Modeling
- Editable Mesh (Flashlight) Pt.1
- Editable Mesh (Flashlight) Pt.2
- NURBS Pt.1
- NURBS Pt.2
- Editable Patch
- Editable Poly Pt.1
- Editable Poly Pt.2
- Paint Deformation Pt.1
- Paint Deformation Pt.2
- Edit Poly Modifier
- Paint Soft Selection
Materials & Maps
- Intro to Materials/Maps & Shaders
- Ambient/Diffuse/Specular/Opacity
- Using Bitmap Maps
- Save Scene Materials in Library
- Save from Material Editor to Library
- Put Material to Library
- Tiling & Offset
- Procedural Maps Intro
- Checker
- Blur/Blur Offset
- Put Material to Scene
- Reflection & Refraction
- Bump (Noise)
- Specular Map (Falloff/Gradient)
- Opacity (Falloff)
- Opacity (Gradient/Noise)
- Diffuse Map (Mix/Splat/Cellular)
- Multi/Sub-Object Materials/Material IDs
- Changing Material IDs of Sub-Objects
- Using Shapes to Set Material IDs
- Attaching Objects Creates MSO Materials
- The Ink'N'Paint Material
- The Unwrap UVW Modifier Pt.1
- The Unwrap UVW Modifier Pt.2
- Mask (Falloff/Waves)
- mental ray Materials (DGS) Pt.1
- mental ray Materials (DGS) Pt.2
Animation - Introduction
- Animation/Scene Setup
- Animation: Auto Key
- Animation: Set Key
- Deleting & Editing Keys
- Key Filters
Basic Cameras & Lights
- Standard Cameras (Target/Free)
- Controls (Dolly/Perspective)
- Controls (Roll/Orbit/Pan/Truck/FOV)
- Parameters (Show Cone/Clipping Planes)
- Standard Free Light
- Standard Target Light
- Hotspot/Falloff
- Aligning Cameras & Lights
- Decay
- Near & Far Attenuation
- Omni (Exclude)
- Projector Maps
- Daylight Pt.1
- Daylight Pt.2
- Daylight Pt.3
Atmospheric Effects
- Fire Effect Pt.1
- Fire Effect Pt.2
- Fire Effect Pt.3
- Volume Fog
- Fog Pt.1
- Fog Pt.2
- Fog Pt.3
- Volume Light
Rigging Intro
- Skin & Bones Pt.1
- Skin & Bones Pt.2
- Control Objects
- Custom Attributes Pt.1
- Custom Attributes Pt.2
- MAXScript: degToRad
- Attribute Holder Modifier
- Parameter Collector Pt.1
- Parameter Collector Pt.2
- Parameter Collector Pt.3
Bones - Skinning - Rigging
- Creating the Dolphin Bones Pt.1
- Creating the Dolphin Bones Pt.2
- Creating the Dolphin Bones Pt.3
- Naming the Bones
- Bones Linking - Forward Kinematics (FK)
- Creating a Center of Mass
- Creating Control Objects Pt.1
- Creating Control Objects Pt.2
- Creating Control Objects Pt.3
- Creating Control Objects Pt.4
- Creating Control Objects Pt.5
- Making Bones Non-Renderable
- Skinning Pt.1
- Skinning Pt.2
- Skinning Pt.3
- Locking Down Bones
- Locking Down Control Objects Pt.1
- Locking Down Control Objects Pt.2
- Custom Attributes Pt.1
- Custom Attributes Pt.2
- Correcting the Hierarchy
- Using the Rig Pt.1
- Using the Rig Pt.2
- Inverse Kinematics Pt.1
- Inverse Kinematics Pt.2
- Inverse Kinematics Pt.3
- Combining FK & IK Pt.1
- Combining FK & IK Pt.2
- Limiting IK - Creating Bones
- Limiting IK - Skinning
- Limiting IK - IK Limits
Reaction Manager
- Intro to Reaction Manager
- Adding/Moving/Scaling & Deleting States
- Create Mode
- Edit Mode
- Editing States Numerically
- List Controller with Reaction Mgr.Pt.1
- List Controller with Reaction Mgr.Pt.2
- Create State
- Using Reaction Mgr.& IK - Expose TM Pt.1
- Using Reaction Mgr.& IK - Expose TM Pt.2
Animation - Motion Controllers
- Motion Controllers - Introduction
- List Controllers
- Animation Menu - Controllers
- Trajectories Pt.1
- Trajectories Pt.2
- Track View - Curve Editor Pt.1
- Track View - Curve Editor Pt.2
- Track View - Dope Sheet Pt.1
- Track View - Dope Sheet Pt.2
Particles - Space Warps - Morphs - VP
- Particle Systems - Basics & Presets
- SuperSpray Particle System Pt.1
- SuperSpray Particle System Pt.2
- Materials for Particles
- Space Warps - Overview & Creating
- Dynamics - Bouncing a Sphere
- PDeflector - Bouncing Particles
- Particle Flow Pt.1
- Particle Flow Pt.2
- Morph Compound Object
- Morpher Modifier
- Video Post Pt.1
- Video Post Pt.2
reactor
- Intro
- Rigid Bodies Pt.1
- Rigid Bodies Pt.2
- Rigid Bodies Pt.3
- Creating Initial Velocity
- Soft Bodies Pt.1
- Soft Bodies Pt.2
- Soft Bodies Pt.3
- Cloth
Low Poly Modeling - Animation - Maps
- TurboSmooth
- Skin Wrap Modifier Pt.1
- Skin Wrap Modifier Pt.2
- Skin Wrap Modifier Pt.3
- Skin Wrap - Face Limit
- Skin Wrap Local Parameters Pt.1
- Skin Wrap Local Parameters Pt.2
- Skin Wrap Local Parameters Pt.3
- Skin Wrap Local Parameters Pt.4
- Skin Wrap Patch Modifier
- Normal Maps Pt.1
- Normal Maps Pt.2
Credits
- About the Author
About The Training Provider: The Virtual Training Company
The Virtual Training Company - The Virtual Training Company started in California's Silicon Valley in 1996.
VTC grew quickly over the next three years and relocated first in 1999 to the beautiful town of Winchester, Virginia; and six years later to Stephens City, Virginia.
The company was founded by British born Mark Vernon who started producing CD-based training for Apple software. The format on the CDs - narrated...
