Training
Provided by headTrix Training
Flash CS3: Actionscript training provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Flash. The course teaches fundamental programming techniques. It begins by introducing core concepts including instance names, variables, functions, properties, and methods; then proceeds through conditions, loops, event handling, and animating with ActionScript. We offer Flash Training classes in Los Angeles, Long Beach, San Diego, San Francisco, Austin, Boston, Las Vegas, Pennsylvania, Chicago, and many other cities throughout the country via our partner network. We also offer one-on-one or onsite certified Flash CS3 training nationwide.
Training Avaliability and Delivery
| This is primarily ilt training |  | Computer Lab Work |  | This class may involve group study |  | This class may be available at a classroom in Los Angeles, CA,
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| Course Level: | intermediate | | Schedule: | 3 days | | Training Presented in: | English |
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Related Keywords:
flash
actionscript
cs3
adobe
certified
Training Program Details
Flash CS3: Actionscript is for flash designers who have completed the Flash CS3: Rich Content Creation course, or have equivalent experience, and students with the desire to learn how to program Flash content using ActionScript.
Flash Actionscript Training Outline
Unit 1: Introducing the Course
* Understanding the course format
* Reviewing the course objectives and prerequisites
* Looking at the course outline
Unit 2: Controlling Visual Objects with ActionScript
* Using the Actions and Help panels within Flash
* Declaring variables and their data types
* Using the trace() function
* Using code hinting
* Assigning instance names and using them to assign runtime property values
* Using the with operator
* Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
* Controlling Button and MovieClip position and visual state
* Controlling TextField content
* Introducing core properties of non-visual built-in classes: Math
* Using mathematical operators
* Understanding data type conversion
Unit 3: Using and Writing Functions
* Working with Flash Player global functions
* Converting values returned from functions and assigning them for display
* Writing user defined functions
* Returning, or not returning, data from a function
* Understanding variable scope
* Adding code within a MovieClip symbol's own timeline
* Introducing the this operator
* Understanding object methods
* Introducing core methods of visual built-in classes: MovieClip and TextField
* Controlling the MovieClip playhead within its timeline
* Loading external MovieClip content
* Understanding cross-domain security issues
* Exporting and attaching MovieClip symbol instances at runtime
* Writing and using user defined functions to create visual content
* Understanding depth
* Dynamically referring to instance names and property names at runtime
Unit 4: Using Text, Dates, Math, and Paths
* Controlling TextField formatting through code
* Creating and formatting TextFields at runtime
* Using Date objects
* Working with String concatenation
* Generating random numbers and integers using the Math class
* Understanding relative path names
* Controlling nested MovieClip objects
Unit 5: Understanding and Handling Events
* Understanding event driven programming
* Working with event handler syntax
* Moving from symbol-based to timeline-based event handling
* Introducing core events of visual built-in classes: Button, MovieClip, and TextField
* Controlling the playhead within an event handler
* Understanding the this keyword inside an event handler
* Creating rollover effects
* Responding to TextField focus events
* Calling a single function from multiple event handlers
* Referring to a parent object from within an event handler
Unit 6: Managing Color, Sound, and Data with Built-In Classes
* Understanding complex (aggregate) variables
* Working with Arrays
* Working with generic Objects
* Transforming MovieClip objects using Transform and ColorTransform objects
* Generating random color transformations
* Using Sound objects
* Creating audio feedback with event-driven sounds linked from the Library
Unit 7: Making Decisions and Repeating Yourself
* Understanding looped code
* Using loops and arrays to attach, name, and control MovieClip objects
* Using loops to create, name, and control TextFields to display data object values
* Understanding conditional code execution
* Surveying the comparison and logical operators
* Using if/else comparison to toggle MovieClip visual states
Unit 8: Animating with ActionScript
* Dragging and dropping a MovieClip object
* Testing for collision between MovieClip objects
* Initializing attached MovieClip objects
* Using the onEnterFrame event handler
* Controlling visual change rate
* Testing and responding to position at runtime
We offer Adobe Certified Flash Training classes in Los Angeles, Long Beach, San Diego, San Francisco, Austin, Boston, Las Vegas, Mechanicsburg, Chicago, and many other cities throughout the country via our partner network. We also offer one-on-one or onsite training nationwide.
About headTrix Training - Training Provider
headTrix Training - headTrix Training is an Adobe Certified Training Provider offering Adobe Software training in Flash, Actionscript, Dreamweaver, Photoshop, Captivate, InDesign and more. We offer group training, private training, and onsite training nationwide.
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