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Provided by: Ascend Training Adobe Flash CS3 Level 2: Actionscript 3.0Computer |
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Ascend offers the most intensive training programs around for web developers, publishers, illustrators, photographers and designers. All classes at Ascend Training are hands on with a maximum of 10 students. We offer a free 6 month retake policy with all our published training classes. Adobe Flash CS3 Level 2: ActionScript 3.0 provides experienced Flash designers with the knowledge and hands-on practice they need to create dynamically generated event-driven animation and interactive games with Flash.
The course teaches fundamental programming techniques. It begins by introducing new CS3 Features and core concepts including instance names, variables, functions, properties, and methods, then proceeds through conditions, loops, event handling, and animating with ActionScript. Please contact us regarding pricing and availability. Students must have a strong working knowledge of Adobe Flash CS3.
Ascend Training has 2 facilities in downtown Chicago and suburban Deerfield. We also offer onsite training around the country and internationally. All our instructors are top real-world professionals that bring a wealth of experience to the classroom.
Visit our website at http://www.ascendtraining.com, For questions, please call us at 312/334-2140
Ascend Training has 2 facilities in downtown Chicago and suburban Deerfield. We also offer onsite training around the country and internationally. All our instructors are top real-world professionals that bring a wealth of experience to the classroom.
We offer classroom training in:
Adobe AcrobatAdobe After Effects
Adobe Air
Adobe ColdFusion
Adobe Director
Adobe Dreamweaver
Adobe Fireworks
Adobe Flash
Adobe Flex
Adobe Illustrator
Adobe InCopy
Adobe InDesign
Adobe Photoshop
Adobe Premiere Pro
QuarkXpress
Avid XPress Pro HD
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Ascend Training provides hands-on classroom training with a free 6 month retake policy. All classes are Adobe Authorized, taught by certified instructors.
Flash CS3 Actionscript 3.0 Outline: Getting Started
- Introducing ActionScript 3.0
- Why You Should Learn ActionScript 3.0
- What s New in ActionScript 3.0
- Differences Between ActionScript 2.0 and 3.0
- ActionScript 3.0 Elements
- Moving Beyond Script Assist
- Caution: Player Required
- Beyond ActionScript 3.0
Communicating with ActionScript
- Communicating with Movie Clips
- Modifying Movie Clip Properties
- Understanding Variables
- Setting Variable Data Types
- Using Trace Statements
- Using Comments
Using and Writing Functions
- Understanding Functions
- Using Methods
- Writing Custom Functions
- Understanding Modular Functions
- Making a Function Modular
- Making a Function Return a Value
Responding to Events
- Understanding Event Types
- Using a Listener to Catch an Event
- Writing Event Handlers
- Responding to Mouse Events
- Responding to Keyboard Events
- Creating a Link to a Web Site
- Using the Enter Frame Event to Control Animation
Understanding Classes
- Understand Classes
- Writing a Custom Class
- Extending an Existing Class
- Adding a Class Object to the Timeline
- Defining a Document Class
- Setting Up a Classpath
Decision Making and Repetition
- Understanding Conditional Statements
- Writing a Conditional Statements
- Using Conditional Operators
- Setting up Alternate Conditions
- Writing Compound Conditions
- Understanding Loops
- Creating a Code Loop
- Using a Loop to Generate Instances of a Class
- Placing Instances Created by a Loop
Using Math and Loving It
- Understanding the Math Class
- Using Basic Math Operators
- Generating Random Numbers
- Rounding Numbers
Using Text and Arrays
- Creating a Text Field
- Styling a Text Field
- Capturing Data from a Text Field
- Loading External Text
- Understanding Arrays
- Using Text and Arrays to Create a Game
- Finishing the Text Game
Creating a Memory Game
- Storyboarding Your Application
- Writing a Memory Card Class
- Writing a Memory Game Glass
- Adding Graphics to Cards
- Placing Cards
- Detecting Matches
- Resetting Cards
- Handling Incorrect Matches
- Determining a Win
- Adding More Cards
Using Advanced Graphics and Animation Tools
- Drawing with Code
- Creating a Color Change
- Generating a Random Color Change
- Using Filters
- Modifying Filter Properties
- Animating Filters
Working with Multimedia
- Loading External Images and SWFs
- Communicating with Loaded Movies
- Loading Sounds
- Starting and Stopping Sound
- Managing the Volume of Sound
- Loading Video
- Controlling Video Playback
Adding Advanced Interactivity
- Creating a Drag-and-Drop Class
- Detecting Collisions
- Responding to Collisions
- Detecting a Win
- Randomly Placing Objects

