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Macromedia Flash MX

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Macromedia Flash MX
Flash MX: Day 1 V 2 (Windows)

Course specifications
Course number: 078164
Course length: 2 Days
Software: Macromedia Flash MX

Course description
Flash MX: Level 1 is a hands-on course that will introduce you to the basics of creating objects and animating in Macromedia's Flash MX. You will explore the basics of Flash, including tools and features, and will create different types of animations. Finally, you will publish material for the Web.

Overview:

Prerequisites: In order to take this course, you need to be familiar with your computer's operating system and basic operation.

Delivery method: Instructor-led, group-paced, classroom-delivery learning model with structured hands-on activities.

Benefits: After completing this course, students will know how to create custom Flash animations for use on the Web. Students will create frame-by-frame, shape-tweened, and motion-tweened animation using both custom and imported graphics as well as text.

Target student: This course is intended for students with little or no experience creating Flash animations, who want to create animations using Macromedia Flash MX.

What's next: After completing this course, students may want to take Element K's Flash MX: Level 2 course to learn more advanced techniques.

Performance-based objectives
X View a Flash movie and modify the appearance of the Stage.
X Draw, paint, and create custom colors, gradients, and line styles.
X Manipulate objects, describe shape interaction, and import artwork.
X Add text and manipulate its behavior and appearance.
X Build layers and use them to create various effects.
X Create frame-by-frame, shape-tweened, and motion-tweened animation.
X Publish a Flash movie.


Course content

Lesson 1: The Flash Environment
Topic 1A: What is Flash?
Topic 1B: The Flash Work Environment
Lesson 2: Drawing and Painting
Topic 2A: Vector vs. Raster Graphics
Topic 2B: Basic Drawing and Painting Tools
Topic 2C: Creating Custom Colors, Gradients, and Line Styles
Lesson 3: Manipulating Objects
Topic 3A: Selecting Objects
Topic 3B: Object Interaction
Topic 3C: Transforming and Grouping Objects
Topic 3D: Bitmap Images
Lesson 4: Working with Text
Topic 4A: Text Blocks
Topic 4B: Converting Text into Shapes
Lesson 5: Multiple Layers in a Movie
Topic 5A: Creating and Managing Multiple Layers
Topic 5B: Mask Layers
Topic 5C: Aligning Objects
Lesson 6: Creating Animation
Topic 6A: Frame-by-Frame Animation
Topic 6B: Shape-Tweened Animation
Topic 6C: Motion-Tweened Animation
Topic 6D: Guide Layers
Topic 6E: Mask Animations
Lesson 7: Publishing Your Flash Movie
Topic 7A: Selecting Your Publishing Settings
Topic 7B: Previewing and Publishing Files
Flash MX: Day 3 - 5 (Windows)

Course description
In the Flash MX: Level 1 course, you learned the introductory skills to create basic animations and simple navigation buttons. In this course, you will work with symbols and instances, create extensive Timelines with independent animations, build more complex navigation controls, work with sound, and optimize your movies for viewing by your intended audience.

Overview:

Prerequisites: To ensure your success, you should have familiarity with the Windows operating system. We also recommend you first take the following Element K course or have equivalent knowledge:
X Flash MX: Level 1

Delivery method: Instructor-led, group-paced, classroom-delivery learning model with structured hands-on activities.

Benefits: After completing this course, students will know how to incorporate symbols and instances into their Flash projects. They will learn to better organize their larger projects through the use of scenes and frame labels. In addition, students will add interactivity and sound elements to their Flash animations. Finally, they will learn how to test and publish their Flash movies.

Target student: This course is intended for students with some experience creating Flash animations, who want to build more efficient, optimised animations that allow for greater user interactivity.

What's next: Flash MX: Level 2 is the final course in Element K's Flash MX training series. Students wishing to work more with Macromedia's multimedia software may consider taking a course in Director.


Performance-based objectives
X Identify the advantages that symbol use has in building a Flash movie, identify and create the three types of symbols, and manage symbols within a movie using the Library palette.
X Use scenes to organize content in large complex Timelines, and create frame labels to mark critical points in your Timeline.
X Add advanced playback controls and interactive elements to a Flash movie (including remote rollovers and expanding menus), and create preloaders to ensure smooth playback of larger movie files over slow connections.
X Import sounds into a project, work with sound properties, and edit sounds.
X Test a movie while simulating a slow connection, identify factors that increase a movie's size and download time, and publish a movie using many of Flash's numerous publishing options.
Course content
Lesson 1: Symbols and Instances
Topic 1A: What is a Symbol?
Topic 1B: Graphic Symbols
Topic 1C: Movie Clip Symbols
Topic 1D: Button Symbols
Topic 1E: Managing Symbols and Instances
Lesson 2: Organizing Large Projects
Topic 2A: Scenes
Topic 2B: Frame Labels
Lesson 3: Interactivity in Flash
Topic 3A: Basic Playback Control
Topic 3B: Creating Advanced Navigation Controls
Lesson 4: Working with Sound
Topic 4A: Importing Sounds
Topic 4B: Event vs. Streaming Sounds
Lesson 5: Testing and Publishing a Flash Movie
Topic 5A: Evaluating Download Performance
Topic 5B: Optimization Factors
Topic 5C: Exporting and Publishing Movies

Training Avaliability and Delivery

This is primarily ilt training
Contact Advanced Concepts for more information
Training Presented in:English

Related Keywords:  flash 

About Advanced Concepts - Training Provider

Advanced Concepts - We are an accredited training provider with local authorities in SA. We have been in the training industry for the past 9 years. We offer international and national course, instructer led or virtual. Main source of training is IT and Softskill.

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