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3D Animation (3D Studio Max) Certificate

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This two-course pack offers an incredible inside look at the foundations of 3D graphics engine development for games and related simulations. It is our most highly recommended package if you are already an experienced C++ programmer and wish to get started making games. You will cover intermediate and advanced programming techniques and develop reusable tools and classes to serve as the backbone of your own game engine. Includes 3 Textbooks, 2 CD-ROMs, 30 Hours Presentation (Recorded), and 24 Weeks of Live Instruction. 12 Months Access Mentor Supported.

Training Avaliability and Delivery

This is primarily online training
on-line e-learning cbt (computer based)This is an online eLearning or CBT training program
self directedThis is a self-directed course
study at homeThis course may be available for home-study
Contact ProTrain Online for more information
Course Level:basic
Schedule:100 hours
Training Presented in:English

Related Keywords:  online learning   elearning   web-based   distance   self study   technical   3d animation 

Training Program Details


1) Introduction to 3D Studio Max
a) Salients features and applications
b) Orthographic and Perspective view

2) Toolbar & Menubar
a) Learning the main toolbar
b) Using the Command Panel
c) Using the Function Panels
d) Using Additional Interface Controls
e) Using the Time Controls
f) Learning from the Status Bar and the Prompt Line
g) Interacting with the Interface
h) Using the Asset Manager Utility
i) Using the Pull-Down Menus
j) File Menu
k) Displaying Scene Information
l) Viewing Files
m) The Edit Menu and Tools Menu
n) The Group Menu and Views Menu
o) The Rendering Menu and the Track View Menu
p) Using the Tab Panel

3) Working with Primitive Objects
a) Using Keyboard Entry for Precise Dimensions
b) Altering Object Parameters
c) Primitive Object types
d) Extended Primitives

4) Spline Shapes
a) Drawing in 2D
c) Understanding Spline Primitives
d) Making Splines Renderable
e) Editing Vertices, Segments, Spline Subobjects
f) Controlling Spline Geometry
5) Creating Patches
a) Introducing Patch Grids
b) Editing Patches
c) Converting to an Editable Patch
d) Editing Patch Sub-Objects and Modifying Patches

6) NURBS
a) Understanding NURBS Curves and Surfaces
b) Creating and Editing NURBS

7) Modifying Objects
a) Using the Modify Panel
b) Modifying Object Parameters
c) Exploring Mofifier Types
d) Working with the Modifier Stack
e) Copying Modifiers
f) Collapsing the stack
g) Modifying Subobjects

8) a) Meshes
b) Parametric versus Non-Parametric
c) Creating an editable Mesh Object
d) Editing a Mesh Object
e) Editing Vertices and Edges
f) Editing Face, Polygon and Element Sub-Objects
g) Modifying Meshes

9) a) Loft Objects
b) Creating a Loft Object
c) Using the Get Shape and Get Path Buttons
d) Controlling Loft Parameters and setting Skin Parameters
e) Using Deformations
f) Modifying Loft Subobjects

10) a) Compound Objects
b) Understanding Compound Object types
c) Modeling with Boolean Objects
d) Morphing Objects
e) Creating different Objects
11) a) Exploring the Material Editor
b) Understanding Material properties
c) Working with the Material Editor
d) Using the Sample Slots
e) Applying and using Standard Materials
f) Extended Parameters
g) Dynamic Properties
h) Using different Materials

12) a) Using Material Maps
b) Understanding Maps and Material Map Types
c) Common Parameters
d) 2D Maps
e) Compositors and Color Modifiers
f) Reflection and Refraction
g) The Maps Rollout
h) Creating new materials, Animating materials and applying multiple ma-terials

13) a) Lights
b) Basics of Lighting
c) Understanding Light types
d) Viewing a scene from a light
e) Altering Light Parameters
f) Lighting special effects
g) Using Volume lights, Projector Maps and Raytraced Shadows

14) a) Cameras
b) Understanding Cameras
c) Creating Camera Object and a Camera View
d) Camera Viewport Controls
e) Setting Camera Parameters
f) Aiming a Camera

15) a) Particle Systems
b) Understanding the Various Particle Systems
c) Creating a Particle System
d) Setting Particle Parameters
e) Using Particle Parameter Systems

16) a) Using Space Warps
b) Creating and Binding Space Warps
c) Space Warp Types
d) Partlicles and Dynamics
17) a) Animation Basics
b) Using the animate button
c) Working with keys
d) Controlling time
e) Using the Motion Command Panel
f) Animating Objects

18) a) Working with the Track View
b) Track View modes
c) Working with keys
d) Using Visibility Tracks and the Level of Detail Utility
e) Editing Time
f) Working with Curves and Tangents
g) Filtering Tracks
h) Working with Controllers
i) Synchronising to a Sound Track

19) a) Working with Backgrounds, Environments and Atmospheric Effects
b) Creating an Environment and defining the Rendered Environment
c) Using Atmospheric Apparatus Gizmos
d) Creating Atmospheric Effects

20) a) Setting Rendering Parameters
b) Understanding MAX Renderers
c) Working with Previews
d) Render Parameters
e) Scanline A-Buffer Renderer
f) Rendering preferences and Render types

21) a) Using the Video Post Interface
b) Understanding Post-Production
c) Using Video Post Dialog Box
d) Adding, Editing and using Events
e) Working with Ranges and Lens Effects Filters

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ProTrain Online - In partnership with colleges and universities, ProTrain Online offers hundreds of non-credit online career certificate programs. Online Program Features - Most programs have 12-month online access - Mentors available live online 24X7 to provide support in a variety of courses - Hands-on exercises contained within courses - Tests and quizzes within courses - Receive a Certificate of...

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