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Provided by: Tekno Point Multimedia Adobe Flash CS 3: Rich Content Creation |
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Training
Provided by Tekno Point Multimedia
Adobe Flash CS 3: Rich Content Creation
Description:
Rich Content Creation is an introductory course for designers and budding developers new to the Flash environment. In this course, students will produce an engaging interface using text, graphics, animations, video, and sound. Simple user interactions are added using built in ActionScript behaviors and Script Assist. Adobe (formerly Macromedia) Flash CS3: Rich Content Creation focuses on the essentials, and emphasizes best practices throughout the course.
Eligibility / Audience:
This course is for beginners: Designers and Developers new to Flash who want to learn the interface and commonly used features.
To gain the most from this class, students should:
Be familiar with Windows
Be familiar with the Web and its terminology
Related Software Programs or Products: Adobe Flash CS3
Related Jobs or Careers: Flash Designer, Flash Animatior, Graphic Designer
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Adobe Flash CS 3: Rich Content Creation
Adobe Flash CS3: Rich Content Creation
Course Outline:
Unit 1: Getting Acquainted
- Lesson overview
- Starting Flash and opening a file
- Getting to know the work area
- Working with the Library panel
- Using Property Inspector
- Using Tools Panel
- Undoing steps in Flash
- Previewing your movie
- Publishing your movie
- Using Flash Help
- Using Adobe online services
- Review questions and answers
Unit 2: Working with Graphics
- Lesson overview
- Getting Started
- Creating rectangles
- Using a gradient fill
- Making selections
- Drawing ovals
- Creating Animation
- Working with Lines
- Manipulating objects
- Masking objects
- Review Questions and answers
Unit 3: Creating and Editing Symbols
- Lesson overview
- Getting started
- Importing Illustrator files
- About symbols
- Converting objects to symbols
- Importing bitmap images
- Adding bitmaps to movie clip symbol
- Working with buttons
- Adding transparency
- Review Questions and answers
Unit 4: Working with Text
- Lesson overview
- Getting Started
- Organizing layers in a Timeline
- Placing assets on layers
- Using tweens to animate objects
- Creating text
- Animating text with masks
- Using tweens to simulate a shaking motion
- Review Questions and answers
Unit 5: Adding Animations
- Lesson overview
- Getting started
- About animation
- Setting ip the project file
- Animating a movie clip symbol
- Working with nested symbols
- Using mask to animate a symbol
- Movieg objects across the stage
- Adding sound
- Adding a stop action
- Animating titles
- Morphing objects
- Fading objects in
- Animating motion on a path
- Review Questions and answers
Unit 6: Creating Interactive Files
- Lesson overview
- Getting started
- About interactive files
- Designing a layouts
- Creating the buttons
- Activating the buttons
- Review Questions and answers
Unit 7: ActionScript Basics
- Lesson overview
- Getting started
- Working with ActionScript 3.0
- Working with Conditional Statements
- Adding a stop action
- Using variables
- Downloading data from a URL
- Working with events
- Using events to script buttons
- Review Questions and answers
Unit 8: Using Componets
- Lesson overview
- Getting started
- About components
- Adding a text component
- Using components to create interactivity
- Review Questions and answers
Unit 9: Working with Sound and Video
- Lesson overview
- Getting started
- Prepare the project file
- Creating sound buttons
- Creating movie thumbnail buttons
- Extending the timeline
- Preparing Flash video content
- Working with video that includes alpha channels
- Review Questions and answers
Unit 10: Loading and Optimizing Flash Content
- Lesson overview
- Getting started
- Assembling the preloader elements
- Loading the movie
- Animating the preloader
- Changing the visibility of movie clip
- Caching bit maps
- Review Questions and answers
Unit 11: Publishing Flash Documents
- Lesson overview
- Getting started
- Testing a Flash Document
- Adding metadata
- Publishing a movie for the web
- Alternative publishing options
- Review Questions and answers
Course Outline:
Unit 1: Getting Acquainted
- Lesson overview
- Starting Flash and opening a file
- Getting to know the work area
- Working with the Library panel
- Using Property Inspector
- Using Tools Panel
- Undoing steps in Flash
- Previewing your movie
- Publishing your movie
- Using Flash Help
- Using Adobe online services
- Review questions and answers
Unit 2: Working with Graphics
- Lesson overview
- Getting Started
- Creating rectangles
- Using a gradient fill
- Making selections
- Drawing ovals
- Creating Animation
- Working with Lines
- Manipulating objects
- Masking objects
- Review Questions and answers
Unit 3: Creating and Editing Symbols
- Lesson overview
- Getting started
- Importing Illustrator files
- About symbols
- Converting objects to symbols
- Importing bitmap images
- Adding bitmaps to movie clip symbol
- Working with buttons
- Adding transparency
- Review Questions and answers
Unit 4: Working with Text
- Lesson overview
- Getting Started
- Organizing layers in a Timeline
- Placing assets on layers
- Using tweens to animate objects
- Creating text
- Animating text with masks
- Using tweens to simulate a shaking motion
- Review Questions and answers
Unit 5: Adding Animations
- Lesson overview
- Getting started
- About animation
- Setting ip the project file
- Animating a movie clip symbol
- Working with nested symbols
- Using mask to animate a symbol
- Movieg objects across the stage
- Adding sound
- Adding a stop action
- Animating titles
- Morphing objects
- Fading objects in
- Animating motion on a path
- Review Questions and answers
Unit 6: Creating Interactive Files
- Lesson overview
- Getting started
- About interactive files
- Designing a layouts
- Creating the buttons
- Activating the buttons
- Review Questions and answers
Unit 7: ActionScript Basics
- Lesson overview
- Getting started
- Working with ActionScript 3.0
- Working with Conditional Statements
- Adding a stop action
- Using variables
- Downloading data from a URL
- Working with events
- Using events to script buttons
- Review Questions and answers
Unit 8: Using Componets
- Lesson overview
- Getting started
- About components
- Adding a text component
- Using components to create interactivity
- Review Questions and answers
Unit 9: Working with Sound and Video
- Lesson overview
- Getting started
- Prepare the project file
- Creating sound buttons
- Creating movie thumbnail buttons
- Extending the timeline
- Preparing Flash video content
- Working with video that includes alpha channels
- Review Questions and answers
Unit 10: Loading and Optimizing Flash Content
- Lesson overview
- Getting started
- Assembling the preloader elements
- Loading the movie
- Animating the preloader
- Changing the visibility of movie clip
- Caching bit maps
- Review Questions and answers
Unit 11: Publishing Flash Documents
- Lesson overview
- Getting started
- Testing a Flash Document
- Adding metadata
- Publishing a movie for the web
- Alternative publishing options
- Review Questions and answers
About The Training Provider: Tekno Point Multimedia
Tekno Point Multimedia - Tekno Point Multimedia , An Adobe Authorized Training Center
is positioned as Advance Flash Platform Training provider to professionals, however we do offer courses for beginners as well. We are already an established player in Corporate training and now are paying equal importance to coaching individual professionals from accross the world, who have chosen Flash as their way of life ,at our...

