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Provided by: Software Training Academy, Inc Intermediate Java Programming |
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Training
Provided by Software Training Academy, Inc
This course teaches programming in the Java language the Java 2 Standard or J2SE platform. It is intended for students with previous Java experience or training, who already know the fundamentals of the Java architecture and basic procedural programming. This course provides in-depth coverage of object-oriented concepts and how to apply them to Java software design and development. The latter part of the course moves key parts of the J2SE Core API, including collections, exception-handling, logging, streams, and object serialization. The course software also includes an optional overlay of workspace and project files to support use of the Eclipse IDE in the classroom. (This requires that the instructor be experienced in use of Eclipse and able to walk students through basic tasks in the IDE.)
This revision of the course targets the 5.0 version of the Java language and Core API. (Java 5.0 is also known as Java 1.5, as this revision effects a transition to a new numbering scheme for the Java environment.) It has been rebuilt thoroughly, not only to cover new 5.0 language features, but also to comb out old programming techniques in favor of new ones. A special appendix to the course addresses practical issues of compatibility between 1.4 and 5.0 code, compilers, and runtimes, and discusses migration strategies. (For training within the Java 1.4 environment, please see version 1.4.3 of this course, which works to the old version but looks ahead to some 5.0 language features).
LEARNING OBJECTIVES
Chiefly, learn to program effectively in the Java language.
Understand Java as a purely object-oriented language, and implement software as systems of classes.
Implement and use inheritance and polymorphism, including interfaces and abstract classes.
Design appropriate exception handling into Java methods.
Use the standard logging API to write diagnostic information at runtime.
Understand the structure of streams in Java, and learn how to use streams to manage file I/O.
Learn how to use Java Serialization to internalize and externalize potentially complex graphs of objects.
Course Duration: 5 days
Prerequisites: Students must be able to write, compile, test, and debug simple Java programs, using structured programming techniques, strong data types, and flow-control constructs such as conditionals and loops. Object Innovations Course 102 is ideal preparation for this course.
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Intermediate Java Programming
1. Review of Java Fundamentals
The Java Architecture
Forms for Java Software
Three Platforms
The Java Language
Numeric Types
Characters and Booleans
Enumerations
Object References
Strings and Arrays
Conditional Constructs
Looping Constructs
Varargs
2. Object-Oriented Software
Complex Systems
Abstraction
Classes and Objects
Responsibilities and Collaborators
UML
Relationships
Visibility
3. Classes and Objects
Java Classes
Constructors and Garbage Collection
Naming Conventions and JavaBeans
Relationships Between Classes
Using this
Visibility
Packages and Imports
Overloading Methods and Constructors
JARs
4. Inheritance and Polymorphism in Java
UML Specialization
Extending Classes
Using Derived Classes
Type Identification
Compile-Time and Run-Time Type
Polymorphism
Overriding Methods
Superclass Reference
5. Using Classes Effectively
Class Loading
Static Members
Statics and Non-Statics
Static Initializers
Static Imports
Prohibiting Inheritance
Costs of Object Creation
Strings and StringBuffers
Controlling Object Creation
Understanding Enumerated Types
Stateful and Behavioral Enumerations
6. Interfaces and Abstract Classes
Separating Interface and Implementation
UML Interfaces and Realization
Defining Interfaces
Implementing and Extending Interfaces
Abstract Classes
7. Collections
Dynamic Collections vs. Arrays
UML Parameterized Type
Generics
Using Generics
The Collections API
The Collection<E> and List<E> Interfaces
The ArrayList<E> and LinkedList<E> Classes
Looping Over Collections: Iterable<E>
Collecting Primitive Values: Auto-Boxing
Using Wildcards with Generic Types
Iterators and the Iterator<E> Interface
Maps and the Map<K,V> Interface
Sorted Collections
The SortedSet<E> and SortedMap<K,V> Interfaces
The Collections Class Utility
Algorithms
Conversion Utilities
8. Exception Handling and Logging
Reporting and Trapping Errors
Exception Handling
Throwing Exceptions
Declaring Exceptions per Method
Catching Exceptions
The finally Block
Catch-and-Release
Chaining Exceptions
The J2SE Logging API
Severity Levels
Log Hierarchies
9. Inner Classes
Passing Behavior
Inner Classes in GUI Programming
Named Inner Classes
Outer Object Reference
Static Inner Classes
Anonymous Inner Classes
10. The Java Streams Model
Delegation-Based Stream Model
InputStream and OutputStream
Media-Based Streams
Filtering Streams
Readers and Writers
11. Working with Files
File Class
Modeling Files and Directories
File Streams
Random-Access Files
12. Advanced Stream Techniques
Buffering
Data Streams
Push-Back Parsing
Byte-Array Streams and String Readers and Writers
13. Java Serialization
The Challenge of Object Serialization
Serialization API
Serializable Interface
ObjectInputStream and ObjectOutputStream
The Serialization Engine
Transient Fields
readObject and writeObject
Externalizable Interface
17. Automated Unit Testing with JUnit
Automated Testing
JUnit and Related Tools
TestCases and TestSuites
TestRunners
TestResults and Asserts
Developing JUnit Tests
Appendix A. Learning Resources
Appendix B. Compatibility and Migration
Compatibility: Compiler and Runtime
Mixing 1.4 and 5.0 Classes
Compatibility with Generics: Type Erasure
Compatibility with Enumerations and Varargs
Migrating 1.4 Code to 5.0
Runtime Type Safety with Checked Collections
System Requirements
Hardware minimal: Pentium 500MHz, 128 meg RAM, 500 meg HD.
Hardware recommended: Pentium 1.5gHz, 512 meg RAM, 1 gig HD.
Operating system: Tested on Windows XP Professional. The course software should be viable on all Windows or Linux systems which support J2SE 5.0.
Software: All free downloadable tool
The Java Architecture
Forms for Java Software
Three Platforms
The Java Language
Numeric Types
Characters and Booleans
Enumerations
Object References
Strings and Arrays
Conditional Constructs
Looping Constructs
Varargs
2. Object-Oriented Software
Complex Systems
Abstraction
Classes and Objects
Responsibilities and Collaborators
UML
Relationships
Visibility
3. Classes and Objects
Java Classes
Constructors and Garbage Collection
Naming Conventions and JavaBeans
Relationships Between Classes
Using this
Visibility
Packages and Imports
Overloading Methods and Constructors
JARs
4. Inheritance and Polymorphism in Java
UML Specialization
Extending Classes
Using Derived Classes
Type Identification
Compile-Time and Run-Time Type
Polymorphism
Overriding Methods
Superclass Reference
5. Using Classes Effectively
Class Loading
Static Members
Statics and Non-Statics
Static Initializers
Static Imports
Prohibiting Inheritance
Costs of Object Creation
Strings and StringBuffers
Controlling Object Creation
Understanding Enumerated Types
Stateful and Behavioral Enumerations
6. Interfaces and Abstract Classes
Separating Interface and Implementation
UML Interfaces and Realization
Defining Interfaces
Implementing and Extending Interfaces
Abstract Classes
7. Collections
Dynamic Collections vs. Arrays
UML Parameterized Type
Generics
Using Generics
The Collections API
The Collection<E> and List<E> Interfaces
The ArrayList<E> and LinkedList<E> Classes
Looping Over Collections: Iterable<E>
Collecting Primitive Values: Auto-Boxing
Using Wildcards with Generic Types
Iterators and the Iterator<E> Interface
Maps and the Map<K,V> Interface
Sorted Collections
The SortedSet<E> and SortedMap<K,V> Interfaces
The Collections Class Utility
Algorithms
Conversion Utilities
8. Exception Handling and Logging
Reporting and Trapping Errors
Exception Handling
Throwing Exceptions
Declaring Exceptions per Method
Catching Exceptions
The finally Block
Catch-and-Release
Chaining Exceptions
The J2SE Logging API
Severity Levels
Log Hierarchies
9. Inner Classes
Passing Behavior
Inner Classes in GUI Programming
Named Inner Classes
Outer Object Reference
Static Inner Classes
Anonymous Inner Classes
10. The Java Streams Model
Delegation-Based Stream Model
InputStream and OutputStream
Media-Based Streams
Filtering Streams
Readers and Writers
11. Working with Files
File Class
Modeling Files and Directories
File Streams
Random-Access Files
12. Advanced Stream Techniques
Buffering
Data Streams
Push-Back Parsing
Byte-Array Streams and String Readers and Writers
13. Java Serialization
The Challenge of Object Serialization
Serialization API
Serializable Interface
ObjectInputStream and ObjectOutputStream
The Serialization Engine
Transient Fields
readObject and writeObject
Externalizable Interface
17. Automated Unit Testing with JUnit
Automated Testing
JUnit and Related Tools
TestCases and TestSuites
TestRunners
TestResults and Asserts
Developing JUnit Tests
Appendix A. Learning Resources
Appendix B. Compatibility and Migration
Compatibility: Compiler and Runtime
Mixing 1.4 and 5.0 Classes
Compatibility with Generics: Type Erasure
Compatibility with Enumerations and Varargs
Migrating 1.4 Code to 5.0
Runtime Type Safety with Checked Collections
System Requirements
Hardware minimal: Pentium 500MHz, 128 meg RAM, 500 meg HD.
Hardware recommended: Pentium 1.5gHz, 512 meg RAM, 1 gig HD.
Operating system: Tested on Windows XP Professional. The course software should be viable on all Windows or Linux systems which support J2SE 5.0.
Software: All free downloadable tool
About The Training Provider: Software Training Academy, Inc
Software Training Academy, Inc - Software Training Academy is company based in Seattle, WA (USA) and Toronto, ON (Canada) and it offers highly customized IT Training.
Our portfolio includes Java, .NET, Web Development (PHP, Ruby on Rails, etc), Databases (Oracle, SQL Server, MySQL, DB2, etc) and Advanced courses for Microsoft Office.
We deliver courses either onsite or in class throughout North America and Europe, and...

