|
Provided by: Spectralight Images, LLC 3DS MAX Online - Fundamentals of 3DS MAXTraining, Instruction and Documentation |
![]() |
Training
Provided by Spectralight Images, LLC
Based on the Autodesk 3DS MAX fundamentals standards, this course provides an introduction to one of the most popular 3D animation programs on the planet. Autodesk 3ds Max Design is a powerful program that can be challenging to learn and master. This course provides an introduction to Autodesk 3ds Max/ Design 2010 that will help new users make the most of this application, and expand the abilities of existing, self-taught users.
Related Awards, Degrees or Certifications: 3DS MAX
Related Jobs or Careers: Game development, Design Visualization, Commercial Production, Graphic Design, Architectural Rendering
|
|
||||||||||||||||||
3DS MAX Online - Fundamentals of 3DS MAX Seminar Schedule
| Date | Location | |||
|---|---|---|---|---|
| [Register] |
3DS MAX Online - Fundamentals of 3DS MAX
Topics include:
User Interface
-Navigation
-Viewports
-Transforms
Modeling
-2D Modeling
-Splines
--Sub Object Editing
-2D Modifiers
--Extrude
--Lathe
-Compound Objects
--Shape Merge
--Loft
3D Modeling
-Primitives
-Modifiers
--The Modifier Stack
-Pro Boolean
-Poly Editing
--Sub Object Editing
Materials
-Material Editor
-Materials vs. Maps
-Creating Materials
Lights
-Lighting Theory
-Photometric Lights
-Lighting a scene
-Daylight System
Camera
-Cinematography Essentials
-Creating a camera
-Camera placement
Rendering
-Scanline vs. Mental Ray
-Rendering setup
-Global Illumination
-File output
Animation
-Keyframe vs. Procedural
-Creating Keyframes
-Modifying Animation
IK
-Definition
Scripting
-Running a Script
Workflow/ Scene Assembly
-Object Organization
-Naming and Layers
-Import and Export
-Using Containers
User Interface
-Navigation
-Viewports
-Transforms
Modeling
-2D Modeling
-Splines
--Sub Object Editing
-2D Modifiers
--Extrude
--Lathe
-Compound Objects
--Shape Merge
--Loft
3D Modeling
-Primitives
-Modifiers
--The Modifier Stack
-Pro Boolean
-Poly Editing
--Sub Object Editing
Materials
-Material Editor
-Materials vs. Maps
-Creating Materials
Lights
-Lighting Theory
-Photometric Lights
-Lighting a scene
-Daylight System
Camera
-Cinematography Essentials
-Creating a camera
-Camera placement
Rendering
-Scanline vs. Mental Ray
-Rendering setup
-Global Illumination
-File output
Animation
-Keyframe vs. Procedural
-Creating Keyframes
-Modifying Animation
IK
-Definition
Scripting
-Running a Script
Workflow/ Scene Assembly
-Object Organization
-Naming and Layers
-Import and Export
-Using Containers
About The Training Provider: Spectralight Images, LLC
Spectralight Images, LLC - The 3D Professor is a software training provider committed to the success and continued growth of businesses and organizations through customized training development and instructor-led delivery.
Your company is our top priority, our animation training and consulting services are designed to help your company be more efficient, produce higher quality results, and increase your bottom line....

