|
Provided by: Spectralight Images, LLC 3DS MAX Online - Material Creation Using Mental Ray Arch DesignTraining, Instruction and Documentation |
![]() |
Training
Provided by Spectralight Images, LLC
This online course will take you through the various options available for the creation of materials using the Mental Ray Arch and Design material in 3DS MAX & Design 2010. You will learn about how to use the many options and how they work together to build a variety of materials from simple plastic to unique and complex surfaces.
Related Software Programs or Products: Autodesk 3DS MAX
Related Awards, Degrees or Certifications: Autodesk 3DS MAX
Related Jobs or Careers: animation,modeling, Game development, Design Visualization, Commercial Production, Graphic Design, Architectural Rendering
|
|
||||||||||||||||||
3DS MAX Online - Material Creation Using Mental Ray Arch Design
Arch & Design introduction
-Parameters overview
-Materials vs. maps
Main Material Parameters
-Diffuse
-Reflection
-Refraction
-Anisotropy
BRDF (bidirectional reflectance distribution function)
-Understanding the curve
-Setting custom parameters
-Effects on Surface Representation
Self Illumination
-Creating self illuminated materials
-Color, brightness & Glow parameters
-Using Self Illuminated Objects in a Scene
-Self Illumination and Final Gather
Ambient occlusions
-What is Ambient Occlusion
-Enhancing realism
Advanced Options
-Reflection and Refraction Falloff
-Making realistic Glass
-Back Face Culling
-Alpha Channel
Using maps
-Diffuse color
-Bump
-Adding realism to a material
Creating Materials
-Glossy plastic
--Adjusting reflection amount
-Brushed Metal
--Smooth to rough with anisotropic highlights
-Solid Glass
-Parameters overview
-Materials vs. maps
Main Material Parameters
-Diffuse
-Reflection
-Refraction
-Anisotropy
BRDF (bidirectional reflectance distribution function)
-Understanding the curve
-Setting custom parameters
-Effects on Surface Representation
Self Illumination
-Creating self illuminated materials
-Color, brightness & Glow parameters
-Using Self Illuminated Objects in a Scene
-Self Illumination and Final Gather
Ambient occlusions
-What is Ambient Occlusion
-Enhancing realism
Advanced Options
-Reflection and Refraction Falloff
-Making realistic Glass
-Back Face Culling
-Alpha Channel
Using maps
-Diffuse color
-Bump
-Adding realism to a material
Creating Materials
-Glossy plastic
--Adjusting reflection amount
-Brushed Metal
--Smooth to rough with anisotropic highlights
-Solid Glass
About The Training Provider: Spectralight Images, LLC
Spectralight Images, LLC - The 3D Professor is a software training provider committed to the success and continued growth of businesses and organizations through customized training development and instructor-led delivery.
Your company is our top priority, our animation training and consulting services are designed to help your company be more efficient, produce higher quality results, and increase your bottom line....

