Maya 2008 Fundamentals
AutoCAD
provides a thorough introduction to Autodesk Mayaa ™s Modeling, Texturing, Lighting, and Rendering capabilities. The courseware has been created to help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The material covered in the courseware is designed specifically for professional designers that make up the majority of Autodesk Maya users and includes tutorials designed for professional designers in the Game Development, Architectural, Industrial/ Product Design, and Interior Design industries.
You can get a complete list of otherautocad classes at http://www.wintrac.com/courses/coursesautocad.asp
You can get a complete list of otherautocad classes at http://www.wintrac.com/courses/coursesautocad.asp
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Training
Provided by Wintrac Inc.
Maya 2008 Fundamentals
Module 1: User Interface
Section 1: Components of the User Interface
Section 1: Project Setup
Section 1: Polygon Primitives
Section 1: NURBS Primitives
Section 1: Lighting
Section 1: Mental Ray Lighting
Section 1: UV Texture Editor
Section 1: Camera
Section 1: Components of the User Interface
- Overview
- Main Menu Bar
- Status Line
- Shelves
- Tool Box
- Viewport Panels
- Panel Menus
- Channel Box
- Layer Editor
- Animation Time Slider & Frame Range Slider
- Command and Help Lines
- Selecting Objects
- Transforming Objects
- Hotbox
- Hypergraph
- Outliner
- Parenting and Grouping
- Keyboard Shortcuts
Section 1: Project Setup
- Tutorial: Create a New Project
- Save Files
- Customize Preferences
- Customize Shelves
- Template Considerations
- Tutorial: Create a Template
- Alternative Method: Using Maya s Image Plane
Section 1: Polygon Primitives
- Overview
- Altering Primitives
- Booleans
- Polygon Selection
- Polygon Meshes
- Edit Polygon Mesh
Section 1: NURBS Primitives
- Overview
- Creating a NURBS Primitive
- Common Editing Tools
- Surfacing Tools
- Additional Editing Tools
Section 1: Lighting
- Types of Lights
- Lighting Attributes
- Light Effects
- Shadows
- Texture and Shading.
- Basic Surface Material Types
- Surface Material Attributes
- Procedural Maps.
Section 1: Mental Ray Lighting
- Overview
- Global Illumination
- Final Gathering
- Global Illumination with Final Gather
- Caustic and Global Illumination
- Global Illumination, Caustics, and Final Gather
- Shadow and Detail Shadow Map Attributes
Section 1: UV Texture Editor
- Overview
- Manipulate UVs in the Texture Editor
Section 1: Camera
- Overview
- Creating Cameras
- Modifying Camera Attributes
- Overview
- Rendering Global Settings
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