Building Cross-Platform Mobile Applications Using Xamarin

C# (C sharp)

Hands On Technology Transfer, Inc.
In this course students will learn how to use Xamarin as a cross-platform mobile development tool to build native Android and iOS apps using C# and a .NET code base.
Students will begin by learning how to use Xamarin. Forms to build Android and iOS apps using a single code base. Students will learn how to use XAML to define the UI layer for all platforms. By installing the app on both Android and iOS simulators and real test devices, they will see how the UI renders as native controls on each platform, thereby giving the app a native look and feel.
Coverage of XAML includes how to use XAML controls to interact with the use, how to use XAML to manage the UI layout, and how to connect UI events to C# event handlers. Students will also learn how to custom the UI appearance of an app for a specific platform.
Students will learn how to interact with both local data stored on the device and how to communicate with, and process data from, RESTful services using Xamarin. Forms.
Xamarin also supports Xamarin Native, which allows developers to write separate native UI code for each platform. In this course, students will learn how to install and configure Xamarin. Android, and then examine Android application architectures. They will build Android applications in C# using Xamarin. Android using the Android designers and controls.
Students will also learn how to install and configure Xamarin. iOS, and then examine native iOS application architectures. Students will build Xamarin. iOS applications in C# using the iOS designers and controls.
This course will also examine how to work with touch, location services and notifications for both Android and iOS devices.
This is primarily ilt training
Course Level:basic
Duration:5 days
Training Presented in:English
Training Provided by Hands On Technology Transfer, Inc.
Building Cross-Platform Mobile Applications Using Xamarin
Introduction to Cross-Platform Development
  • Examining the Android, iOS and Windows UI Experiences
  • Options for Cross-Platform Mobile Development
  • Problems with Cross-Platform Mobile Development
  • Getting to Know Xamarin
  • Anatomy of a Xamarin Application
  • Understanding Portable Class Libraries
Configuring your Development Environment
  • Installing Visual Studio and Xamarin
  • Configuring the Mac for iOS Apps
  • Testing Apps Using Emulators
  • Testing Apps on Physical Devices:
  • Building a "Hello World" Shared Project in Visual Studio
Improving Your C#
  • Reviewing C# and the .NET Framework
  • Understanding await/ async
  • Understanding RESTful Services
Part I: Introduction to Xamarin. Forms
  • Configuring the Visual Studio Project
  • Introducing XAML
  • Handling Events
  • Using XAML to Layout the UI
  • Using XAML Controls
  • Platform Specific Calls
Part II: Introduction to Xamarin. Forms
  • Working with Text
  • Working with XAML Resources
  • Working with XAML Styles
  • Data Binding
  • Working with Bitmaps
Customizing Xamarin. Forms Controls on Each Platform
  • Custom Renderers
  • Implementing and Customizing Views
  • Using Dependency Injection
Working with Xamarin. Android for Native UI
  • Configuring the Visual Studio Project
  • Understanding Android Concepts
  • Events, Protocols and Delegates
  • Designing a UI for the Android
  • Layouts
  • Widgets
  • Accessing Android APIs
  • Calling Existing Java Code
Working with Xamarin. iOS for Native UI
  • Configuring the Visual Studio Project
  • Understanding iOS Concepts
  • iOS Model-View-Contrroller
  • Events, Protocols and Delegates
  • Designing a UI for iOS
  • StoryBoards
  • Types of UIViewControllers
  • Accessing iOS APIs
  • Calling Existing Objective C/ Swift Code
Working with Data
  • Local Data Options
  • Calling RESTful Services
Working with Touch
  • Touch in the Android
  • Touch in iOS
Working with Location Services
  • Location Services in the Android
  • Location Services in iOS
Working with Notifications
  • Local vs Remote Notifications
  • Notifications in the Android
  • Notifications in iOS
Extending Your Application with NuGet and the Xamarin Components Stores
  • Cloud Service Features (ex: Authentication Support, Azure Mobile Client, etc)
  • Libraries (ex: Barcode Scanning, Messaging, Credit Card Scanning, etc)
  • User Interface Components (ex: Charts, Carousels, Signature Pads, etc)
 
About The Training Provider: Hands On Technology Transfer, Inc.
Hands On Technology Transfer, Inc. - Hands On Technology Transfer, Inc. (HOTT) offers competency-based IT training programs in more than 75 cities across the United States, Canada and the United Kingdom, covering over 60 IT subject areas. These programs are designed with one main goal - making sure you and your staff will be competent and productive. Topics include .NET, SQL, Java, Mobile Programming, UNIX/ Linux, HTML5,...
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